A question about .pro files
Noloir
Member, Mobile Tester Posts: 380
I've tinkering away at NI and I've come across the "SmashingWave.pro" from Icewindale EE that I'd very much like to use for a custom BGEE spell. On creating a spell for some reason this .pro doesn't register as a potential projectile despite the .WC and .BAM files being prepped and ready for use. Are .pros a restricted file that are limited to use in their own games of origin?
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WeiDU does that via the add_projectile.
So for my Bigger Bard Song, I put the following lines in my .tp2 in order to add the necessary projectiles: And that is all I really needed to do to add the projectiles. The rest of the code was just assigning the new projectiles to the bard songs.
Let me know if you need more help. This is easy enough for me to the point where I would be willing to write the code for you if you want me to.
ADD_PROJECTILE ~MyMod/Files/MyPro.PRO~ COPY ~MyMod/Files/MySpell.SPL~ ~override~ WRITE_SHORT 0x098 ~%MyPro%~
I'm using this code for projectiles. It's probably less elegant/efficient than CamDawg's but maybe a bit more simplistic and easier to grasp for us beginners..
I set most of my items to generic descriptions which is kinda, eh. Would giving them full fledged descriptions follow a similar pattern? Made a .tp2 file for one of them but WeiDu went completely wacky.