NWN Droid beta incompatible with NWN Win
peardox
Member Posts: 37
I just did a both ways transfer of savegames between Win + Droid (quite easy if you know what you're doing)
I'm working on breaking down the SAV so I can work out what's going wrong
Initially I thought endian although ERF / GFF are ALWAYS little endian so scrapped that concept - if it was endian I was just gonna rewrite the SAV for correct endian
The purpose of project this is to apply portraits to (insert RPG)
I've had success on Pillars of Eternity : Deadfire - https://www.nexusmods.com/pillarsofeternity2/mods/286
That's NOT what I'm after, that was a simple test as I have good relations with the devs @ Obs
So - back to Beamdog
Trent - why can't I use the same SAV on both platforms? I can only imaging that there's a version mismatch, both platforms report 8186. The Droid has a TexMap in place of Portrait.tga and there are less encapsulasions in the Win vs Droid
Finally - EVERY GIT is changed (want some examples?)
I've done some tests on older games - they fail miserably too
I wanna support your products and allow "Cloud Saves"
As you're heading into iOS / Console markets you need a clean solution
Much respect for Niv but his is server-side
Got IWD + BG on iOS so may hit those in a few weeks
As I have no sponsor (I'm cheap + remote) gimme a go (doing POE2 first tho as it's easy)
I'm working on breaking down the SAV so I can work out what's going wrong
Initially I thought endian although ERF / GFF are ALWAYS little endian so scrapped that concept - if it was endian I was just gonna rewrite the SAV for correct endian
The purpose of project this is to apply portraits to (insert RPG)
I've had success on Pillars of Eternity : Deadfire - https://www.nexusmods.com/pillarsofeternity2/mods/286
That's NOT what I'm after, that was a simple test as I have good relations with the devs @ Obs
So - back to Beamdog
Trent - why can't I use the same SAV on both platforms? I can only imaging that there's a version mismatch, both platforms report 8186. The Droid has a TexMap in place of Portrait.tga and there are less encapsulasions in the Win vs Droid
Finally - EVERY GIT is changed (want some examples?)
I've done some tests on older games - they fail miserably too
I wanna support your products and allow "Cloud Saves"
As you're heading into iOS / Console markets you need a clean solution
Much respect for Niv but his is server-side
Got IWD + BG on iOS so may hit those in a few weeks
As I have no sponsor (I'm cheap + remote) gimme a go (doing POE2 first tho as it's easy)
0
Comments
1) Create char
2) Save
So - yep - this is Prelude
I'll try others later...
Tried a HOTU - that one sorta worked (screenshot in load menu broken) everything looks good
This one was start HOTU, Save
Transferred Droid -> Win and Win -> Droid and both start properly
Aim is a personalised portrait pack (AI art from photo an option) + cloud save system
This is a response to a couple of Qs in stream asking for these specific features
Did IWD + BG saves on iOS yesterday - will get around to those once I've got a site up in Feb
Can you read https://forums.beamdog.com/discussion/74172/how-to-install-portraits-and-saves-on-android-nwn-ee#latest
Posted it in the wrong group, it's more of a general discussion text even though Android-centric
The stuff on making a portrait pack applies to any platform and I go into great detail on the subject
My oops - sorry...