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NWN Droid beta incompatible with NWN Win

I just did a both ways transfer of savegames between Win + Droid (quite easy if you know what you're doing)

I'm working on breaking down the SAV so I can work out what's going wrong

Initially I thought endian although ERF / GFF are ALWAYS little endian so scrapped that concept - if it was endian I was just gonna rewrite the SAV for correct endian

The purpose of project this is to apply portraits to (insert RPG)

I've had success on Pillars of Eternity : Deadfire - https://www.nexusmods.com/pillarsofeternity2/mods/286

That's NOT what I'm after, that was a simple test as I have good relations with the devs @ Obs

So - back to Beamdog

Trent - why can't I use the same SAV on both platforms? I can only imaging that there's a version mismatch, both platforms report 8186. The Droid has a TexMap in place of Portrait.tga and there are less encapsulasions in the Win vs Droid

Finally - EVERY GIT is changed (want some examples?)

I've done some tests on older games - they fail miserably too

I wanna support your products and allow "Cloud Saves"

As you're heading into iOS / Console markets you need a clean solution

Much respect for Niv but his is server-side

Got IWD + BG on iOS so may hit those in a few weeks

As I have no sponsor (I'm cheap + remote) gimme a go (doing POE2 first tho as it's easy)


Comments

  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,714
    @peardox Does the mismatch happen only during the Tutorial (the prelude of the main campaign of NWN)?
  • peardoxpeardox Member Posts: 37
    I always come at this sorta thing from a blank canvas so I'm comparing the process of ....

    1) Create char
    2) Save

    So - yep - this is Prelude

    I'll try others later...
  • peardoxpeardox Member Posts: 37
    OK

    Tried a HOTU - that one sorta worked (screenshot in load menu broken) everything looks good

    This one was start HOTU, Save

    Transferred Droid -> Win and Win -> Droid and both start properly

    Aim is a personalised portrait pack (AI art from photo an option) + cloud save system

    This is a response to a couple of Qs in stream asking for these specific features

    Did IWD + BG saves on iOS yesterday - will get around to those once I've got a site up in Feb
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,714
    There's a difference in the Prelude (between the PC and mobile version) right now, which will be fixed by future patches.
  • peardoxpeardox Member Posts: 37
    Ok - I’ll base my Droid side of things on expansions for now
    JuliusBorisov
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,714
    The incompability goes away once you finish the Prelude. So the saves should be compatible even in the OC, if they're after the Prelude.
  • peardoxpeardox Member Posts: 37
    @JuliusBorisov

    Can you read https://forums.beamdog.com/discussion/74172/how-to-install-portraits-and-saves-on-android-nwn-ee#latest

    Posted it in the wrong group, it's more of a general discussion text even though Android-centric

    The stuff on making a portrait pack applies to any platform and I go into great detail on the subject

    My oops - sorry...
    JuliusBorisov
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