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How do I disable the slayer death?

as title says.
I don't want to die after 13-30-60 sec of having turned into the slayer

Comments

  • semiticgoddesssemiticgoddess Member Posts: 14,903
    You mean, change the spell so that it doesn't kill the player, or use an exploit to allow the player to survive the slayer change without editing the spell file?

    There are several exploits that allow you to survive the slayer change, but some of them are version-dependent and they can be complicated or expensive to perform. If you wanted to edit the spell directly, you can open it up in Near Infinity and remove the damage opcodes that kill the player.

    You might need to look through several spells to find it, since there are multiple "Slayer Change" spells and only one of them is the real one the player uses in-game. The one you get after Spellhold merely changes a variable or something; the actual transformation is done through a separate spell file.
  • RaduzielRaduziel Member Posts: 4,714
    You can use EEKeeper to check the spl name before blindly hunt it in NI.
  • ArthasArthas Member Posts: 1,091
    @semiticgod
    K thank you.

    I'm using BGT. I will be editing the spell.

    Thanks a lot.

    By the way, do you know how could I isolate the slayer\ravager component found in ascension and install that and only that?

    My preference would be that after destroying the ravager, I could use the transformation with no issues. I know it provides almost no benefit, given how late it is, but..

    @Raduziel Ty. How would I do it? I already used EEkeeper in the past. I take you're referring to the passive abilities ?
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    @Arthas: If you want to replicate the Ascension Slayer Change, you'd have to find the relevant spell files (which is probably a few of the "Slayer Change" spell files from vanilla, plus the SLAYER2.spl, SLAYER3.spl, and SLAYER4.spl files) and copy them from the Ascension folder into your override folder. You'll also need to copy over some scripts and dialogs that are referenced in those files, though I don't remember what their names were (installing Ascension normally would make it easier to find them) and maybe some item and creature files. There are multiple different file types that go into that component, but if you did manage to copy them all over, that should replicate the effects of the Ascension-style Slayer Change.

    Still, you'd need to use WeiDU to get the right strings so the dialog would display and trigger properly, which would be more complicated. You could try editing the Ascension TP2 file and removing everything except for the Slayer Change part, but big mods can have very complicated install scripts, and it would be difficult to isolate the Slayer Change part without breaking the install script.

    Bottom line, if you want the Ascension Slayer Change but no other Ascension stuff, you'll probably have to fiddle around with the files until you figure out how to put it together so it works the way you want. I'm guessing it would be easier to just create your own version of the spell, based on the Ascension component.
  • ArthasArthas Member Posts: 1,091
    edited January 2019
    @semiticgod I thought just adding a // to avoid installing everything else but the slayer change would have sufficed, but I now realize it could be way more harder than I thought.

    Thanks
  • IseweinIsewein Member Posts: 573
    No, that should be a valid way of doing it, but it might be difficult to isolate exactly which parts are save to // out in case parts of the mod are codependent on others.
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