Rate my party!
dennythray
Member Posts: 3
Hey all. I'm planning on playing through this game for the first time. I never played vanilla IWD. I did a little bit of research, and this what I came up with (along with the weapon I'm going for, for each member)
Let me know what you think.
Human Undead Hunter Paladin - Long Swords (Dual Wield)
Dwarf Dwarven Defender - Axes (Dual Wield)
Half-Elf Ranger/Cleric - Flails (Dual Wield)
Elf Fighter/Mage/Thief - Spears and Composite Long Bows
Half-Elf Bard - Long Bows
Elf Sorcerer - Slings
Let me know what you think.
Human Undead Hunter Paladin - Long Swords (Dual Wield)
Dwarf Dwarven Defender - Axes (Dual Wield)
Half-Elf Ranger/Cleric - Flails (Dual Wield)
Elf Fighter/Mage/Thief - Spears and Composite Long Bows
Half-Elf Bard - Long Bows
Elf Sorcerer - Slings
2
Comments
* I think there are enough good Longswords that the F/M/T could start using Long Swords. If you want a weapon with Reach, then Quarterstaff might be good instead of Spear for that character, since you can Backstab and since Summoner's Staff (+3) is available in Chapter 2 in IWD EE. IIRC, you should be able to Backstab with that, in addition to using it to summon Invisible Stalkers (!?).
* That said, pretty solid party. Should do fine, I think.
Do bear in mind that if you are playing on core difficulty, your F/M/T will be extremely slow to level. In my view, optimal weapons for the F/M/T are longbow** and staff** to start, with longsword** and maybe dagger** to follow. I would not use it for melee until you have some mage levels - for mirror image especially - and decent AC, unless you're entering melee a round or two after it's begun and all monsters have targeted something else. After your thief gets some levels, you'll do more damage with sneak attack and a staff than with even one of the best magical spears. Don't put any points into pickpocket, your bard can handle all of it unless you're taking a skald instead of a vanilla bard - but vanilla bard is best for a first run. Best skill distribution is to prioritize open locks and find/remove traps first. Your ranger can do scouting if needed, or simply just use invisibility. Once you have OL and FRT over 80-90, then you can decide how much you want to use your F/M/T as a scout. Tactically, it makes better sense to me to lead slowly with one of your two excellent tanks with the F/M/T right behind to find traps and shoot spellcasters.
I'd give your Undead Hunter a ranged weapon too; you've got bows covered, so sling would be good; slings go well with extreme strength, which a UH can get through Draw Upon Holy Might (+14 to damage for 25 Str !). Then, you've got something to do if you want to use your DD as the lead, or only, tank, from time to time. Don't be too quick with any character to go to dual wielding - shields can be really good too. Especially when getting into a situation where your lead tank is attacked by 6+ enemies at a time, that -3 or -4 to AC can be way more valuable than another 1-2 attacks per round. You can't do any damage if you're dead, so don't get so blinded by offensive melee potential that you struggle unnecessarily on defense.
I don't bother shooting with a bard - as a friend on another board said long ago, "sing, foole, sing!" Tymora's Melody giving +1 luck and +3 saves is far better for your party than a couple arrows a round, and then when you get War Chant, WC's effect on the tanks (damage resistance, -2 AC and regeneration) and divine casters (less minor healing spells required, meaning more offence-oriented spells and buffs like Draw Upon Holy Might) is so profound that the bard's potential damage output from weapons is meaningless.
Be careful with sorceror spell selection - you want to pick spells you will cast over and over again in combat, not just once in a while. A sorceror's earlier access to certain spells makes the game much easier than it used to be, pre-sorceror.
It looks like I'll probably have enough proficiency points to give my Paladin and my Cleric/Ranger an additional weapon to spec in. Even though it's late game, I like having the Holy Avenger on my Paladin for flavor.
What I think I'll do, is make it so my Paladin starts specced in maces and works her way toward long swords, while my F/M/T starts with long swords for backstab purposes.
I think i'm a bit old fashion, I love playing Paladin but i never tried dual wield for Paladin. Either 2H sword or sword + shield. Since he is always my tank.
Very good setup. I have dual wield on my ranger only on my party.