Player Resource Consortium is BACK!
This time around we're very proud to bring you PnP Grappling, Charging, Bull Rushing, Overrunning, and Tripping! All with prestige classes, feats, maneuvers, and other content to support.
In addition we've got our usual array of bonus content, with 3 races, 1 base class, 16 prestige classes, 75 feats, and more added in this release! The full change list can be found at http://www.stillevande.com/prc/bugtracker/index.php?do=details&task_id=13
Grab it on NWVault:
https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/player-resource-consortium-v36
Or on Steam:
https://steamcommunity.com/sharedfiles/filedetails/?id=1647391559
The PRC is compatible with NWN EE
Come support us (and choose what content we build!):
https://www.patreon.com/nwnprc
We love to chat with you:
https://discord.gg/aQ4CZpg
Report Issues Here:
http://www.stillevande.com/prc/bugtracker/index.php?do=tasklist&project=1
Comments
Quick question - How do we go about customizing what is in and what is out of the PRC for a single player campaign ?
There's simply too much in the PRC for my taste, including stuff that is wayy out of sync with everything else that's in the OC.
It kinda dilutes my NWN experience with endless prestige/base classes & feats/skills.
Otherwise, it's great.
In Feat.2da, AllClassesCanUse does more or less the same thing.
In Spells.2da, there's a series of columns called Bard/Cleric/Wiz+Sorc, etc. Change the numbers in those columns to ****
There's also a script based way of disabling content, but that's more intended for persistent worlds and the like.
In PRC News:
We have released PRC 3.6.1, and the big news this time out is...
The Module Updater is BACK! You'll find this wonderful tool in your /Hak folder, along with PRC.hif, which is its best companion. Double click on it, navigate to your NWN install, and you can automatically install the PRC into almost any module you like with the click of a button.
https://steamcommunity.com/sharedfiles/filedetails/?id=1647391559
https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/player-resource-consortium-v361
I will answer that for you. Basically none of the big packages like CEP Q or PRC supports CPP. They are not including any of the fixes CPP provided.
Nevertheless, CPP is compatible with everything including PRC. But because PRC does not support CPP, you won't get all fixes and features. But that is all good, that is how CPP is designed - to not break anything, so you can use PRC with CPP just fine (but you see old bugs again).
[ServerOptions]
AttackBonusLimit=20
DamageBonusLimit=100
SavingThrowBonusLimit=20
AbilityBonusLimit=12
AbilityPenaltyLimit=30
SkillBonusLimit=50
@Stratovarius Any chances of seeing the Module Updater getting a Mac or Linux release as welldown the line? Could really help those who do not play natively on Windows OS or Wine.
@Kamigoroshi - At the moment, it's unlikely.
Thanks for this. Having way too much and a lot of not-lore-context-friendly stuff in there was also my primary concern. One day i'll spend the time to have a good, customized PRC.
@Stratovarius Please forgive this off-topic post. I cannot seem to locate these options in nwnplayer.ini. I have checked from the top line just under [ServerOptions] to the bottom line just above [Banned Ips]. 2 questions:
1. Does the player need to add these options to nwnplayer.ini in order to use them?
2. What would happen if the values to all these options were set to zero? For example:
[Server Options]
AttackBonusLimit=0
DamageBonusLimit=0
SavingThrowBonusLimit=0
AbilityBonusLimit=0
AbilityPenaltyLimit=0
SkillBonusLimit=0
Since these are in fact limits, would the game interpret them as being unlimited with the above settings? Thank you for reading, and happy gaming to all.
And it would be added under [Server Options]
[Server Options]
AttackBonusLimit=20
DamageBonusLimit=100
SavingThrowBonusLimit=20
AbilityBonusLimit=12
AbilityPenaltyLimit=30
SkillBonusLimit=50
And it's only good on server side.