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BPLYKSUM.SPL and SPCL106.SPL

GoidaGoida Member Posts: 118
Who can tell me what purpose these spells, which I find with Near Infinity in BG:EE, have in the game or games and who or what has them? Are they present in all EE games or maybe only in BG2:EE? In BG:EE searching for references to them gives no results. Both are titled "Animate Dead." Looks like BPLYKSUM has something to do with Dorn - it produces a "Crumbling Skeleton" with a script referring to the new areas. SPCL106 has an internal name, BLACKGUARD_ANIMATE_DEAD, and it is an innate ability. But blackguards get the normal Animate Dead when they level up, don't they? What is this, then?

Comments

  • RaduzielRaduziel Member Posts: 4,714
    The first spell must be the special animate dead casted during Dorn's quest by one of the people he is chasing.

    The second spell probably is the special ability's version of Animate Dead. Labeled as BLACKGUARD because they are the ones to get it (SPCL prefix usually refers to a class special ability).
  • OlvynChuruOlvynChuru Member Posts: 3,079
    edited February 2019
    Goida wrote: »
    Looks like BPLYKSUM has something to do with Dorn - it produces a "Crumbling Skeleton" with a script referring to the new areas.

    No, it doesn't have anything to do with Dorn. That spell is cast by Llyrk, a necromancer who you fight in The Black Pits.

    Filenames that start with BP usually have to do with The Black Pits.
  • GoidaGoida Member Posts: 118
    Thanks. However...
    Raduziel wrote: »
    The second spell probably is the special ability's version of Animate Dead. Labeled as BLACKGUARD because they are the ones to get it (SPCL prefix usually refers to a class special ability).

    Blackguards don't get any special Animate Dead. Do they? They are not supposed to. They just get cleric spells, and Animate Dead is going to be there, standard.

  • RaduzielRaduziel Member Posts: 4,714
    Goida wrote: »
    Thanks. However...
    Raduziel wrote: »
    The second spell probably is the special ability's version of Animate Dead. Labeled as BLACKGUARD because they are the ones to get it (SPCL prefix usually refers to a class special ability).

    Blackguards don't get any special Animate Dead. Do they? They are not supposed to. They just get cleric spells, and Animate Dead is going to be there, standard.

    Yeah, but the Wizard animate dead is labeled as WIZARD_ANIMATE_DEAD, the cleric version is CLERIC_ANIMATE_DEAD.

    So I can deduct that this is the one provided to Blackguards.
  • kjeronkjeron Member Posts: 2,368
    It's scripted to be used (legitimately, not forced) by Simmeon in BGEE and an "Anti-Paladin" in BG2EE. However, neither they or regular Blackguard ever receive the spell, so it goes unused.
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