I first played D&D 44 years ago... this week, as a matter of fact. In all the time I played both pen and paper, and computer, I have never played a dual-or multi-class character. As I am trying to start my first game of IWD:EE, what I have read seems to indicate that such characters are good choices because of high EXP and LVL caps.
What I am wondering is (1) is there any advantage for at least one or two characters to be human in order to dual-class them and, if so (2) what would anyone recommend as far a dual classing fighters to rangers, or paladins to rangers, or fighters to paladins. Also, could you dual class a fighter and a specialized paladin (cavalier, which cannot use missile weapons) to a specialized ranger (archer, which does use missiles), or a fighter to either a ranger or a paladin in order to get higher weapon skills? Or, what about throwing bards or monks, which I have also never played, into the mix. I'm not finding anyone writing about those combinations so I don't know if they are even allowed and, if they are, whether or not they are good combination?
For the record, when I put a party together, like for Baldur's Gate, I usually put a party together that is (1) a ranger (archer) (elf), (2) a paladin, (3) a cleric (Helm) (usually a dwarf), (4) a thief (halfling), (5) a mage (wild mage) (elf), (6) empty for NPCs. That is simply my personal comfort level. I also have never really stretched my comfort levels to explore and understand what clerics can really do besides fight and heal, and what mages can do beyond straight and direct offensive spells, like magic missile, fireball, etc. I can't even say that I have ever really done much with wands beyond magic missiles, frost, and fireball. I very rarely use a buff spell (defensive or offensive), or spells like charm, confusion, sleep, etc., and have never had much luck with trying to figure out how to use a thief to backstab. I know how to bulldoze my way through a game by basically hitting and blowing things up (I love explosives... spells, potions, wands) and have never pushed through my comfort zone to learn how to actually use clerics, mages, and thieves to their full capability.
I guess that I'm thinking IWD might be a way for me to experiment different classes and ways of playing, if that makes sense. Any help or advice would be appreciated. Thank you.