Any way to fix black lines across large sprites w/ Linear Scaling?
DregothofTyr
Member Posts: 229
I really prefer the linear scaling, the nearest neighbor makes the sprites look too pixelated for high resolutions, but with Linear Scaling on I get black lines across large sprites such as dragons, moving water, etc. Is there any way to fix this? Does everyone see this or is it just with certain setups or graphics cards? I have Nvidia, are there any settings I can enable to fix this?
Also, will this be fixed in the next patch? Is this a known issue they're working on?
Edit: You can see what I'm talking about here, look at the horizontal and vertical lines on the dragon. It's much more noticeable in game when he's moving. https://imgur.com/rdERQqI
Also, will this be fixed in the next patch? Is this a known issue they're working on?
Edit: You can see what I'm talking about here, look at the horizontal and vertical lines on the dragon. It's much more noticeable in game when he's moving. https://imgur.com/rdERQqI
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i post only to say that looking at the linked screenshot it seems that ALL your party is in the process of being level drained by the big sprite with the black lines...
i know that you have to pack them together to have the haste working on everybody, but why right in front of the lizard, instead of in a safe place while a summon acts as meat shield?
...and at the cost of sounding like the broken record I know I am, Catmull-Rom never had this problem (and still wouldn’t if brought back.)
The bug "There should be no horizontal seams in sprites" is a known issue and it's still being worked on.