next patch schedule?
Ebonstar
Member Posts: 152
its been months since the last patch and update to EE. Is there a schedule in place since the move?
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I do not want to be a downer, but
Let hope it not a one line sentence about all patching is on hold until the new render engine is ready.
I'm hoping for a few more script functions and/or more stability fix/crash fixes at least and/or moving the dev. patch to stable.
@Grizzled_Dwarflord I took the liberty of running an extensive search for any newly reported issues regarding Assassins' Death Attack on Redmine, but there were none listed that I could see. My advice, I would strongly suggest that you create a detailed bug report on https://support.baldursgate.com ASAP. Otherwise, how is @Beamdog supposed to look into an issue that has yet to be reported? Don't make the same mistake I made 10 years ago.
Thank you for reading, and happy gaming to all.
The irony being it only ever fired once per round anyway, and the subject and the attacker and everyone in the room had to be out of combat, and the victim had to be unaware of the attacker, and so on, and so on....
The approach with NWN:EE is that we're always listening to the community.
@JuliusBorisov I would like to take this opportunity to give my support in having Assassin's Death Attack restored to its original implementation. Shall I post on the Suggestions Thread: Game Mechanics (scripts, spells, feats, combat) as well?
In 1.69, death attack could fire for each attack in the first flurry of a combat round that hit, it was a bug as it never should have been capable of forcing a saving throw 2,3,4 times around depending on the assassins number of attacks. The death attack damage still works like sneak attack regardless of if you're in combat or not so long as your opponent is flanked or flat-footed.
So no, that's a change that doesn't need to be reverted and if it was it should be by user choice to enable only.
It's probably best to prioritize features that will bring the rest of the community on board and secondarily features that will bring in new customers.
Sure, we can hope for anything, but that doesn't mean it will happen I suppose.
Thank you for reading, and happy gaming to all.
As we have heard that it will be completely overhauled or rewritten, what about the lighing and shadows to be specific. The old shadows were to my knowledge a vertex based one so how will shadows work ?
And will shadows perfectly render alpha textures and not just the polygons ?
Thank you very much in advance!
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The lack of weekly streams isn’t helping.
They mention many times that nwn isn’t selling close to what they expected.
Originally it was supposed to be weekly patches. Then bi-weekly.
Monthly.
Now it has been 6 months.
“They are converting to 64 bit before doing anything else”.
A half a years manpower on this one patch that will have this one new feature.
The trello boards aren’t moving.
None of the posts from the convention last week mention nwn.
Their are many questions about iOS and Android features (easier way of installing modules and hax) that only get answers like “we are still looking at options”.
Or multi party fixes.
I absolutely hate being negative or disgruntled online. I find it very immature. But the lack of information and direction from Beamdog isn’t making it easy.
Once all those three things are done they are moving back to Trello cards and probably can get patches out at a quicker pace.
Depending on what follows, ceasing updates entirely after this one is stable might be the best solution. That way the client and server aren't changing and other projects that alter the client and server can port over safely, and they can implement and fix the things Beamdog isn't.
I hope there's a second chance to create that much needed BUZZ to get people like myself playing again and get new players to notice the game.
Even after the renderer is finished there's nothing to indicate it wont be 5 years of regular updates before they catch up to the decade of community developed features for 1.69 plugins. Maybe they'll surprise everyone but I think managing expectations is more reasonable.
Of course they should have delayed their official release until they had something more substantial. At the very least delay release until they had their entire community on board, and perhaps the renderer finished, but I suppose they decided they knew better.
To generate buzz maybe they'll put it on 95% off next holiday season, rather than 70%.
Still optimistic, just wish they would break the silence and share some good news.