I am trying to set up a list of quests that a good party (NG) would have to renounce to perform (in BG EE). The game seems to advantage the good players over the evil ones (particularly thanks to the reputation score). But to balance this, it seems to me that an evil party can almost do all the quests, whilst a good one would have to renounce to a certain number of quests, and of course to the associated loots.
I would be interested in receiving your reactions. I am not taking the point of view of a righteous character like a paladin, but more of a NG character, who is ready to break the law if this can help goodness to prevail.
- Opening locked doors in towns: does it make sense ? Can the party penetrate simply into a house and loot what is inside ? Does it make sense for a good party ? Could we argue that the party hears sometime screaming and decide to enter into the house ?
- Refuse the provocations of Sendai, Kiran, Meilum.
- Thieves guild in BG EE. In BG2 it makes sense but in BG EE, I am not sure that the character should accept. Or perhaps to avoid a bloodbath, the best thing is to accept but not perform the task asked. Is it possible ? What of Black Lily ? Can we have access to her without accepting the quests (or without doing them) ?
- Ramazith - does it make sense to enter into his house and slaughter him and his minions ? And what with Degrodel ? This means to renounce to the helm and the cap of Balduran ...
- Ragefast : perhaps the party heard screaming and decided to enter into the house ?
- Trying to spare your foes : Tranzig, Tamoko, Cynthridia. And even Mulahey, even if in the end he will be killed.
- The revenant and the dagger : should we give it to him ?
All this means a serious loss of XPs and of loots ... What do you think ? Does it make sense from a RPing point of view ?