So what are the criteria for this choice? For me there is a choice of 2. Both were/are technically brilliant but for different reasons.
First there is the original Dungeon Siege (2002 according to wikipedia) still the first and only game that I know that didn't have area transitions. It handled this with micro loading of bits of the overall large map as you progressed. You literally went from start to finish with no waiting for a new area to load. Oh and I thought the game was really good too.
Then there is Neverwinter Nights. The first (I believe) game designed to be modded including simple, easy to use dedicated tools for the job. How simple? Well I've built stuff for it including custom content and I have all the artistic ability of a brick.
Comments
Ehh, screw the 20 year rule. I'm saying Baldur's Gate. It is less than 21 years so its still 20 years.
Well I guess BG2 is definitely within the 20 year mark. So if it can't be BG1, then BG2.
BGII can be, BGI - can't, because it was released more than 20 years ago.
BG2, Mother 3, Hollow Knight, Mass Effect 2.
First there is the original Dungeon Siege (2002 according to wikipedia) still the first and only game that I know that didn't have area transitions. It handled this with micro loading of bits of the overall large map as you progressed. You literally went from start to finish with no waiting for a new area to load. Oh and I thought the game was really good too.
Then there is Neverwinter Nights. The first (I believe) game designed to be modded including simple, easy to use dedicated tools for the job. How simple? Well I've built stuff for it including custom content and I have all the artistic ability of a brick.
TR
There, I said it! And I won't take it back.
Edit: the Legend of Zelda: Breath of the Wild has been voted the best game.