Mage vs Sorcerer in IWD
DragonKing
Member Posts: 1,979
So I've been spending a couple of hours playing now and I definitely understand what everyone has been saying about the game being all about the combat at this point my teams at level 5 and I've been wondering if this IDW play through would be been a lot better with a sorcerer instead of a wild mage. (Note to anyone who read my last post, I started over and downloaded the npc project mods so I'm no longer using my original even 4 character team.
I did find a small guide that talked about each class or more just crapped on every class that was dueling everything into mage and cleric into a fighter because single classes suck, bla bla bla.
Anyways I'm kinda wondering would the combat focused nature of the game better suites for a sorcerer MC than a mage.
I did find a small guide that talked about each class or more just crapped on every class that was dueling everything into mage and cleric into a fighter because single classes suck, bla bla bla.
Anyways I'm kinda wondering would the combat focused nature of the game better suites for a sorcerer MC than a mage.
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I'm sure much more experienced veterans will chime in, and this is the extent of my borrowed knowledge, so I'll leave it to them from here.
But that's just is one of the overall pros of the sorcerer in general, one which they sacrificed versatility for.
Hmm, then I just may use EE keeper to change my class and stats over to sorcerer.
While sorcerers do sacrifice some versatility in their overall breadth of their spellbook, they gain a different kind of versatility in having more spell castings per day and being able to choose any spell they know (of that spell level) when casting. Also, the original IWD lacked in diversity of spells at high levels anyway (I think there were a total of 2 spells at ninth level).
My wild mage is my only arcane casterson the team currently.
I'm using the NPC project so I only have a sorcerer (myself)
A paladin (who sucks as a tank right now.
A fighter/cleric who I kinda wished I just made a fighter druid seeing how her npc text seems to play off the druid
An Assassin who does faster than the flash can run as seeing how the flash has outrun teleportation before...
An Archer who seems to just make everything that's not immune to his arrows his *beep*
I left the last guy behind since I made him a sorcerer. With that said if I wasn't so far into the game id definitely make some changes. Definitely, to the assassin, teri can't dps'ing like I thought she would be.
Though my sorcerer seems to level faster, the only downside I'm kinda not sure about some spells anymore.
I had switched out the web for grease once I realized some enemies wasn't getting stuck (before I we keeper onto a sorcerer) but im still somewhat debating if this was a smart change especially now that I chose to summon spider over dimension door.
I actually had no problem with web, it was fun just watching my Archer pick off all the caught enemies. And my melee took care of anyone who made it all the way there.
Generally, IWD:EE is easier by far than the originals for this and many other reasons. For example, being able to dual-wield in combination with the pre-existing "of Action" weapons is a huge boon to the player. As is the addition of all those spells and kits.