Why no general alarm when I kill a neutral?
Goida
Member Posts: 118
I remember well, and it was a very nice thing, that when I attacked a blue-circled NPC in the original BG, all the others around would turn red on me. It was the same way with Torment. You had to goad people you wanted to kill or they needed to attack you first. Now, however, in the Enhanced Edition of BG people have gotten callous and indifferent. Maybe 20 years of terrorism on TV have jaded them, but the only reaction to a random murder in a bar on a street is an abstract drop in Reputation. Why does this happen and how can I change it back?
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perhaps in the vanilla versions, every NPC had the script of "turn area hostile if upon death" or some such
perhaps that has been taken out, just in case so players dont accidentally kill innocents from AI sets
"Innocent" creatures will now flee instead of turning hostile.
"Good" and "Neutral" creatures will turn hostile if the attacked creature was not evil.
"Evil" creatures will turn hostile if the attacked creature was not good.
Other creatures will turn hostile if the attacked target shared their "SPECIFICS" value.
Creature's that are killed in one-hit with petrification or frozen no longer "shout" that they were attacked.
edit - though attacking and shattering the statue will then allow them to "shout" that they were attacked.
If Beamdog wanted to make innocents react in some way without forcing an area-wide fight, then maybe a better idea would be to make them EscapeArea(). This way a killing will make the nearby space empty, depopulated. Shout() has a range of 40, I think. A murder will still penalize the player but without having to go on and slaughter everybody (it happened sometimes with AI on).
Personally, I actually like the alteration, but it wouldn't be too hard to change the script if you wanted to either.
It gets rediculous like in original BG1, though, where it could be that INNOCENTs and bandits used the same SHOUT script...
I think the one-way "game characters turn hostile and stay that way" oft the game(s) is a very restricted way oft dealing with this. I enjoyed games where monsters / people would eventually forget they were chasing you.