What kind of character would you do with this team?
Chronicler
Member Posts: 1,391
Imoen: Thief (mage?)
Jaheira: Fighter Druid
Khalid: Fighter
Rasaad: Sun Soul Monk
Neera: Wild Mage
Jaheira: Fighter Druid
Khalid: Fighter
Rasaad: Sun Soul Monk
Neera: Wild Mage
1
Comments
but if it was me and i was going with this team i would go with fighter/cleric multiclass with either half-orc or dwarf
So, I'll join the above choir and say F/C Dwarf.
(edit: A gnome Fighter/Illusionist would also be cool, but why would anyone want to be a gnome when you can be a dwarf?)
For a challenge I’d choose a pure mage, pure cleric or pure thief
To elaborate on that, clerics have nice strength-increasing buffs and mages have incredible defensive buffs, but neither has the APR to put those buffs to great use in melee. Add fighter to the mix and you end up with a whole that is much greater than the sum of the parts.
Same for thieves. They have the often-underappreciated ability to unleash backstabs but aren't in a great position afterward because they don't have the APR to handle any remaining foes. Add fighter to the mix and they'll be able to dish out enough damage to be a solid melee combatant.
That's not to say you can't win the game with singleclass warriors -- you can. But if you're willing to devote a little bit more time to each battle, then FCs or FMs are stronger than singleclass fighters in nearly every respect that matters, in my view at least.
even though Chronicler has a potential 3 melee warrior group, jaheira and rasaad in all honesty aren't that great in melee, so having another fighter type around doesnt hurt
but also with that being said, it doesn't need to be a full fighter since Chronicler does have all those warriors and jaheira is the only spell divine caster so a fighter cleric would really help round it out
to be perfectly honest, not really
imoen can still use a bow even if she is a mage ( or at least once her mage levels surpass her thief levels )
and depending on what you are going to do with jaheira ( if she goes in to melee ) then it will just be neera and your holmes
and in BG 1 EE there are 2 good slings ( the +3 sling, and the sling of something-er-rather accuracy +2 )
hell even if everyone on your team was using slings except for rasaad and khalid, you should still be alright ( you could also give neera darts if you really wanted to as well, or even imoen, or even rasaad worse case )
In addition to the player character, who would have slings as their only ranged option, Neera, Jaheira, and Rasaad would have only slings and darts.
Usually I play teams with diverse arrays of ranged weapons. Longbows and Shortbows and Crossbows and more.
No. You could still have Khalid and Imoen using bows - in a game where archery is so powerful that even Imoen can fill the role competently on her own. There are also some nifty sling bullets at High Hedge that provide elemental damage. Slings are pretty good.
In BG1 to a certain extent everybody's still in their formative stage. It's fine if it takes everybody some time to get where they're going.
Consider also throwing daggers. 2 APR and strength bonus is a decent trade off for the inventory space they use at stack size 40, assuming no mods to enable higher stack amounts. You can purchase unlimited amounts from Thunderhammer and Nashkel carnival, or farm truckloads at high hedge.
If you don't edit characters then Imoen has shortbow, Khalid has longbow and Jaheira has sling. Cleric multi will be sling of course. I would take darts with Neera and dagger with Rasaad (hint: Rasaad can drink fighter only potions incl giant strength, 2nd level wizard spell strength, Cleric spell strength of one is perfect for this party). Dagger can also be used as the melee weapon which is nice, esp dagger of venom and longtooth.
If you don't mind some proficiency editing then Jaheira has any missile weapon except bows to choose from, same for Rasaad and Neera, Imoen any except longbow. Khalid anything and charname has slings.
No reason to take sling unless you are a cleric or have high strength really. And even then daggers are better for non cleric due to APR.
only against baddies that require magical weapons to hit, and as far as i know that is only going to be; mustard jellies, flesh golems, and perhaps werewolves?
if you play SoD, you can actually buy throwing daggers +1