Android Modfile for BG:EE PLS (2.5.17.0)
Tecla
Member Posts: 12
in BG:EE Mods
I'm back to playing BG1 again on the latest update ?
If anyone's able to provide me with a mod pack, that'll be great. I'd like to have these mods...
BG1 NPC Project
- without portrait changes
- without starting locations changes
BG1 Unfinished Business
- all components
BG1 Romantic Encounters
- all components
SCS
- Make Protection from Normal Missiles affect some magical projectiles
- Reintroduce potions of extra-healing
- More realistic wolves and dogs
- Improved shapeshifting
- Make party members less likely to die irreversibly
- Allow BG1 NPC pairs to separate
- BG1 NPCs go to inns
- Skip the Candlekeep tutorial sections (2nd option)
- Move Boo out of quick access and into Minsc's pack
- Stackable ankheg shells, winterwolf pelts and wyvern heads
- Remove blur effect from displacer cloak
- Ensure Shar-Teel doesn't die in the original challenge
- Initialize AI
- Smarter general AI
- Better calls for help
- Improved Deployment for Parties of Assassins
- Relocated bounty hunters
Lefreut's enhanced UI
Journal Fixes
Accessible Console Command Mod
Tweaks Anthology
- Weapon Animation Tweaks
- Fix Boo's Squeak
- Make Magic Shields Glow
- Use Character Colors Instead of Item Colors
- More Interjections
- Make Cloakwood Areas Available Before Completing the Bandit Camp
- Add Bags of Holding
- Bottomless Bags of Holding
- Reveal City Maps
- Weapon Styles for All
- Change Experience Point Cap (remove completely)
- Wear Multiple Protection Items
- Lightning Bolts Don't Bounce
- Max HP at Level One
- Higher HP on Level Up (maximum)
- Remove Fatigue from Restoration Spells
- Sensible Entrance Points
NPCS
- Chatty Imoen (without portrait change)
- Coran's BG Extended Friendship Talks
- Xan's Friendship Path
- Garrick's Infatuation
- White
- Gavin
- Drake
- Vynd
- Verr'Sza
If anyone's able to provide me with a mod pack, that'll be great. I'd like to have these mods...
BG1 NPC Project
- without portrait changes
- without starting locations changes
BG1 Unfinished Business
- all components
BG1 Romantic Encounters
- all components
SCS
- Make Protection from Normal Missiles affect some magical projectiles
- Reintroduce potions of extra-healing
- More realistic wolves and dogs
- Improved shapeshifting
- Make party members less likely to die irreversibly
- Allow BG1 NPC pairs to separate
- BG1 NPCs go to inns
- Skip the Candlekeep tutorial sections (2nd option)
- Move Boo out of quick access and into Minsc's pack
- Stackable ankheg shells, winterwolf pelts and wyvern heads
- Remove blur effect from displacer cloak
- Ensure Shar-Teel doesn't die in the original challenge
- Initialize AI
- Smarter general AI
- Better calls for help
- Improved Deployment for Parties of Assassins
- Relocated bounty hunters
Lefreut's enhanced UI
Journal Fixes
Accessible Console Command Mod
Tweaks Anthology
- Weapon Animation Tweaks
- Fix Boo's Squeak
- Make Magic Shields Glow
- Use Character Colors Instead of Item Colors
- More Interjections
- Make Cloakwood Areas Available Before Completing the Bandit Camp
- Add Bags of Holding
- Bottomless Bags of Holding
- Reveal City Maps
- Weapon Styles for All
- Change Experience Point Cap (remove completely)
- Wear Multiple Protection Items
- Lightning Bolts Don't Bounce
- Max HP at Level One
- Higher HP on Level Up (maximum)
- Remove Fatigue from Restoration Spells
- Sensible Entrance Points
NPCS
- Chatty Imoen (without portrait change)
- Coran's BG Extended Friendship Talks
- Xan's Friendship Path
- Garrick's Infatuation
- White
- Gavin
- Drake
- Vynd
- Verr'Sza
0
Comments
Happy Easter
Gus
I hope you have a good time! Happy Easter to you too ?
All done with some changes.
SCS:
No longer in SCS, installed from Tweaks Anthology.
- Move Boo out of quick access and into Minsc's Pack
- Stackable ankheg shells, winterwolf pelts and wyvern heads (this component is no longer a standalone, I installed it using Tweaks Anthology but is now part of Increase Jewelry, Gems and Miscellaneous component)
- Remove blur effect from displacer cloak
- Ensure Shar-Teel doesn't die in the original challenge
- Make party members less likely to die irreversibly
- Allow BG1 NPC pairs to separate
- BG1 NPCs go to inns
For these items, they are installed by default when installing Initialise AI:
- Reintroduce potions of extra-healing
- Make Protection from Normal Missiles affect some magical projectiles
Lefreut's enhanced UI - wasn't sure which skin you wanted so I took a chance at the BG1EE skin.
There is a known fault when using SCS RC10 and Lefreut's enhanced UI, so I used SCS RC9 which also has a UI fault but is fixable. I moved the fine tuning button up to a blank area which will allow you to access the difficulty sliding bar.
Unfortunately the size of the modfile is too large for Beamdog (have a max of 50MB and teh modfile is 128MB), so I have uploaded it to Zippyshare. I think there is 30 days before it is deleted but I will keep the modfile on my system until 2.6 has been released. Then there would be a new requirement to reinstall the mods anyway...
Attached here is the WeiDU.log and the main file is: Edit - See below for updated files
To install, unpack the file into:
Android/data/com.beamdog.baldursgateenhancededition/Files
where lang-en_US.zip will sit in the same folder as baldur.lua and the override folder is unpacked and sitting off the Files folder (ie: Files/override).
If you have any problems, just let me know. I did a quick test just to see if the UI was all fine and the Console access worked.
Enjoy
Gus
Edit: Updated files below
Edit: Yeah it's definitely just that component. I have to avoid talking to the guard or letting him talk to me to not crash the game. Is it possible to remove it?
Main file: Edit: Update below
WeiDU.log attached
Gus
Edit: Update below
I removed the Enhanced UI, and took the liberty of replacing it with the EEUITweaks mod, components are mostly the improvements (like Journal, spellbook) of what Lefruet has in his UI Mod plus some others. It seems to work okay in the limited testing I did. I also added some other 'features' with the mod, but have a look and see if you like them or not. If not, I can remove them; they are noticeable (like transparent sidebars etc), so shouldn't take long to evaluate. I also added back in the Skip Candlekeep component of SCS.
Main File: https://www62.zippyshare.com/v/Ti6TrPVi/file.html
WeiDU.log attached.
If you have other problems, let me know.
Gus
Thanks again ??
If you are getting invalid strings, it will be the dialog.tlk.
My initial thoughts are that you might be playing with other mods installed. In the first instance, rename any previous override folder and make sure there isn't any other .zip in the folder other than lang_EN-US.zip (this includes the package downloaded, it should be stored in another area and unpacked into the Files folder). This would confuse the game. Also make sure you don't have any 'lang' folder hanging off Files (ie: /Files/lang).
Gus
All that needs to be done to use this is to unpack the modfile into the Files folder. This is after making sure no other mods are installed first of course (but it looks like you are fine there). You should end up with:
Android/data/com.beamdog.baldursgateenhancededition/files/override (folder unpacked)
Android/data/com.beamdog.baldursgateenhancededition/files/baldur.lua (file which should already be there)
Android/data/com.beamdog.baldursgateenhancededition/files/lang_EN-US.zip (file - do NOT unpack or repack)
and any other folders you may have like portraits etc.
After that it should be a case of just playing. You are likely required to start new games as you older ones may not work.
Gus
Link: BG1EE.2.5.17.0_Modfile_Tecla3.zip (Zippyshare - I am guessing here that you are having no problems with the popups; if so let me know)
Attached is the WeiDU.log
Also let me know if you are getting the invalids.
Enjoy
Gus
No probs about uploading the file. I will rebuild it so that it contains the latest mod versions. Is there anything else you would like added or removed before I rebuild?
Merry Christmas
Gus
Download:
BG1EE.2.5.17.0_Modfile_cinnabunni_en_US.zip
Attached is the WeiDU.log for content.
To install:
- Remove any previous modfiles
- Copy to (no requirement to unpack):
Android\data\com.beamdog.baldursgateenhancededition\files
- Play
Hopefully all plays as expected with no errors, tested on Note8 but didn't go too far. If you get any errors, let me know and I will see if I can fix.
Just a note about BP Series. As you might be aware, it hasn't been updated for several years with the last being to make it compatible with EE which at that stage was v2.3.x.x. Hopefully the scripts run properly but I haven't tested them here. I haven't used them previously so I wouldn't know what any problems may have been... You might be more familiar with them. If so, could you let me know if they work as the should (for future modfiles)?
Enjoy and Merry Christmas
Gus
Merry Christmas Gus and Cinnabunni ?⛄
Gus
Any chance this will work for bg2ee also? Just bought both bgee and bg2ee on appstore 50% sale lol playing it on my tablet, also any mod for edwins amulet... i want it on my neutral good(its true neutral though... just want my cute dragon) sorc male and my other play thats a female version of edwin lol(yes im a caster user in all games i play), ill be using this mod also gonna replay bgee no lv cap woot! Btw is SOD a wort buy? A lot seem to be saying no -.-
Thanks in advance either way
As an example, the last one here for @cinnabunni
BG1EE.2.5.17.0_Modfile_cinnabunni_en_US.zip
The game is BG1 and the only version is will work with is 2.5.17.0 in English. Once the next version is released, this modfile will no longer work. This is all because of the dialog.tlk being used.
If none of the ones for BG2 suit your needs, then I am happy to create another to meet them. Just need to know what mods and components you would like installed...
If you want to use Edwin's Amulet, then grab the attached file and unpack it into your override folder. If you don't have an override folder, then just create it in:
Android/data/com.beamdog.baldursgateenhancededition/files/
and place them in there. There should be no problems if you also have one of the modfiles in use. I put this together but haven't tested it, so if it doesn't work let me know and I will redo. This should allow you to use most (not sure what I might have missed) of the NPC only items. If there is something else, also let me know so I can include it.
For SoD, I have only played the game once due to time available, but for me, it is an Infinity Engine game so well worth it. When I played, it was great fun, new and challenging (for me however, that wouldn't be too hard ). Will be definitely be playing it again though.
Happy Gaming
Gus
Thanks, ill go read there then, does this use npc item for bg1ee only?
Not that it matters. If it is working, then all is gooood.
Happy gaming
Gus
With the invalids, how was the modfile installed (and which one). If it was the latest one for cinnabunni, then it only needs to be copied to the folder and not unpacked. Unpacking will generate invalid errors. You also need to make sure that there are no other modfiles in the folder. If you have any override folder with other mods in it, then rename it for the moment to test the modfile.
If it was the one for Telca, then that requires unpacking, but you would still need to clear out any other mods/modfiles that had been used previously.
Hope that helps
Gus