In the old Temple of Bhaal, there are three crusaders trapped in cages. A lever on the left can be clicked to kill them by spike traps, which the game considers to be evil (paladins and rangers fall).
If I click the lever with my full party selected, the following happens: the whole group walks towards the lever shoving each other out of the way to get to the marked spot in front of it, the first floating text about what the lever will do appears (~This switch seems tied to the spike trap beneath the cage. Flipping the switch would kill anyone in the cage.~)
Then, after a short timer, the screen shakes a little, the spikes come out, the crusaders die, and the text says: ~You flip the switch and spikes shoot up from the floor.~
Problem: I did not click on the lever again. I clicked it once.
I think this is because the script uses "WalkedToTrigger([ANYONE])" instead of "Clicked([ANYONE])". Since I usually move and interact with my full party selected, I think the script counts this as "six clicks in a row", at least that's the only explanation I have for this behavior.
If I click once with only one party member selected, this does not happen. Two or three might not suffice. But sometimes, three are enough, depending on where they were and from which side they walk to the lever. Using the whole party triggers the spikes every time after one single click.
Interacting with the surrounding while the whole group is selected is normal and totally common in BG(II), be it for talking to people, opening a chest, or picking something from the floor - the one first in line performs the action. It never was counted as "all try to perfom the action one after the other".
I think this needs to be changed.