BG:EE - Here is my mod list - REVISED
Lazlo_Arcadia
Member Posts: 73
I'm running Windows 10 and have downloaded the game via Steam. I have already installed DLC Merger, but ONLY DLC Merger at this point.
Here is my REVISED list:
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1. Base Game
2. Quest Mods
3. NPC Mods
4. Spell Mods
5. Item Mods
6. Class & Kit Mods
7. Tweaks and Balance mods
8. End of Order mods
Firstly thank you to those who already weighed in and helped to identify game breaking mod conflicts. Your help has been greatly appreciated.
Secondly, are there any suggestions regarding the load order these need to be installed in? Or specific components which should be omitted to allow similar mods to play nicely with each other?
Lastly, are there any "required" patches or updates for BG:EE that I should have included in this list?
Here is my REVISED list:
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1. Base Game
- BG:EE installed via Steam
- I’ve already run DLC Merge, but have not installed any other mods.
2. Quest Mods
- BG1 Unfinished Business
- Dark Side of the Sword Coast (install before NTotSC)
- Northern Tales of the Sword Coast
3. NPC Mods
- BG1 NPC Project
- Baldur's Gate 1 Romantic Encounters
- Chatty Imoen
- Neera Banters
- Vynd, drow assassin
- Thalan (mage of Highhedge, sells more items)
4. Spell Mods
- Spell Revisions
- IWDification (install before Faiths and Powers)
5. Item Mods
- More Style for Mages
- Full Plate and Packing Steel
- Wand Case
6. Class & Kit Mods
- Song & Silence
- The Artison Kitpack (aka Way of the Assassin)
- Rogue Rebalancing
- Monastic Orders of Faerun
- Tome & Blood
- Faiths & Powers
- Might and Guile
7. Tweaks and Balance mods
- Scales of Balance
8. End of Order mods
- LevelOneNPCs
- NPC_EE
Firstly thank you to those who already weighed in and helped to identify game breaking mod conflicts. Your help has been greatly appreciated.
Secondly, are there any suggestions regarding the load order these need to be installed in? Or specific components which should be omitted to allow similar mods to play nicely with each other?
Lastly, are there any "required" patches or updates for BG:EE that I should have included in this list?
Post edited by Lazlo_Arcadia on
0
Comments
Check this out for reference on the DoF vs F&P
@Lazlo_Arcadia
That was a long time ago, back when DoF was still using FnP's sphere system instead of its own.
Now the two mods are incompatible. This info may be found at DoF's thread (first page) and DoF's Readme.
Unfortunately, you'll have to chose one.
Cheers.
You can use DoF with or without its sphere system. But I strongly recommend that you use it as:
1) the spheres are a big part of the kit's flavor;
2) the sphere system also fixes lots of things in the game;
3) the sphere system adds new spells to the game (well, just three at the moment but the next update will have a lot more);
4) the sphere system brings the game's spells closer to their PnP counterparts.
Cheers.
If you're using SR you should stick with Faiths and Pantheons instead of Deities of Faerûn - DoF and SR are not compatible.
Are there any suggestions for specific components which should be omitted during the install of the mod list?
Lastly, are there any "required" patches or updates for BG:EE that I should have included in this list?
@subtledoctor @Raduziel
1) Sounds good. Thank you for the help.
2) If FPPS is more or less already covered by SoB, then I'll just drop it and stay with SoB. SoB seems more comprehensive and more fully developed.
3) As for M&G vs RR, I was under the impression they were compatible? Do you have any suggestions about which components to opt for vs avoid? As for both of them adding Kits, i'm ok if I have 2 kits with the same name and I just have to pick the one I like at the time i'm creating that character.