Yoshimo, SoD and Dual-classing
DinoDin
Member Posts: 1,597
Starting a BG2EE from SoD, I thought to maybe dual-class Yoshimo and get him started on his fighter levels early. With his high dexterity, he could actually be a solid tanky character. But instead, all the extra experience due to the higher level from SoD ended up vanishing.
I don't know if the team is still interested in patching BG2EE anymore, but it'd sure be nice to have this option available with Yoshimo. I know it's not the most critical of changes in the game. But right now, SoD players basically *have* to single-class Yoshimo as there's even less benefit to dualing him now. I think option to dual him and get that XP counted towards his fighter levels would add replay value to the game.
I don't know if the team is still interested in patching BG2EE anymore, but it'd sure be nice to have this option available with Yoshimo. I know it's not the most critical of changes in the game. But right now, SoD players basically *have* to single-class Yoshimo as there's even less benefit to dualing him now. I think option to dual him and get that XP counted towards his fighter levels would add replay value to the game.
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If you missed that window? There's an autosave right before you meet Yoshimo. Just try again. I just tested this, and got it on the second try.
One other thing to note: the experience he's earned as a thief doesn't count against his catch-up experience if you do this. For a protagonist starting at 500K experience, the instant-dual Yoshimo ends up at 10 levels of Bounty Hunter (160K XP) and ten levels of Fighter (500K experience) for significantly more total XP than the protagonist. Just one more level needed to complete the dual and unlock his thief abilities.
Why make posts like this? It is not constructive at all.
If Yoshimo is already starting with 500k committed to his thief levels, that means it's going to be a pretty long time before you unlock his dual status. Literally you are forced to level him up to fighter 13 before the unlock! That's almost 1.7 million experience. Meaning SoD players really don't get a viable Yoshimo Thief->Fighter option, even though that is literally how he was originally designed into the game.
Again, the point is that players doing a SoD playthrough are ironically more *limited* in their viable options in BG2. I'll concede Yoshimo isn't a huge issue, but it's still something that undoubtedly would improve replayability of the series.
Do you have a source for that? It's not something I've ever heard before.
Every change will come with lost options. But that does not mean that every change is a bug.
That said , I understand your request fof replayability issues . Perhaps if they added an extra 2 or 3 seconds before leveling an npc you could dual him more easily.
I have no idea how to do that
Does it happen to be the n-word?
i don't see how you can break any forums rules naming something that is in a game file, even if not immediately available to the players as you need a modding tool to see it.
modding tool that every player, even the ones with the minimum age at with the game is rated, can use, and the use of modding tools is well tolerated and sponsored by the publisher, mode are what made this game so long lasting and interesting. we have a section with sub sections about modding on those forums.
if there is some obscenity or profanity in the variable name it is only a developer's decision, you just tell us the name of the variable, in a situation where it can be useful for an other player to easily identify it.
i suppose that if a moderator will ban you for that he should also ban the developer responsible for the name as your partner in crime
but if you decide to tell us the variable name probably to ask to a moderator before in a pm is better...
but there is a positive side in it and a negative one.
from the bright side even if some enemies level up with the party xp not all them do it, many bosses don't do it and i find much more easy to beat the leveled enemies with a party with 500k xp then the not leveled same ones with a party of less then 100K.
from the dark side it is true that starting from 500k makes some early duals impossible importing from sod, but the dual can be done in sod for charname and i suppose also for the npcs that you can play in sod.
(i don't want to be spoiled in any way about that game and this is the bg2 section so please respect my desire about it)
and it makes to dual few soa npcs like joshimo longer, but there are very few single class soa npcs that have the stats to dual and are human.
on contrary for dualing at high level (13 or more) a charname the xp you get from sod is a godsent gift, a player starting from sod has more then 400k xp more then i usually have, he will reach before me the point when the dual is complete and have more battles to fight with his super strong high level dual.
so i don't think that the ones starting from sod are at disadvantage, they probably are in a better situation, that makes their game more easy, their high level duals need less time and their multi more capable right from the start.
(a 500k jan is a fully operative thief thanks to his gear and the one you find in the game, a 100k jan has still a long way to go, a 500k aerie has much more casting power and choices and will be ready to kick butts mlee earlier as her buffs are level dependent, jaheira will reach before lev 13 to increase apr, will get ironskin and insect plague earlier and will have much better thac0 from the start, 3 points difference are a lot in early soa, she will miss a lot less so will be more effective).
Yes, obviously plenty of other NPC's and a main character are fine being imported from SoD. That's why this thread was only about Yoshimo. And again, as I've laid out in the math, there's simply not enough experience available in parts of SoA to make him viable as a thief->fighter for a SoD importer. I was only seeing if there was a possibility of Beamdog adding that option back in. I do greatly appreciate the workaround offered by @jmerry
This fact makes the whole complaint remarkably silly. The game already gives you the option to have Yoshimo exactly as he was before. If that's not enough for you, just give him more experience with the console.
As I said, initially, it's not a huge priority. But I think it's a perfectly valid suggestion to *restore* an *option* that was available in the original series. It undeniably increases replay value of the series to have more options? And Yoshimo as a thief->fight can work supremely effectively given certain party compositions. But for plot reasons, that can't work if it requires 1.7M XP.
Also, I just want to say that it's not constructive nor does it add to the community to make a post that essentially says "your idea is remarkably silly".
I deny that adding options always increases replay value. Game design is about making choices, not about giving unlimited options.
When you are suggesting a silly change to the game, it is constructive to say that it is silly and explain why. Beamdog sometimes implements ideas suggested by fans, so bad ideas should not go unchallenged.
@DinoDin I do understand your request but as pointed earlier, you can work around it quite easily using the pause button or consoling the vanished experience after dualling him.
I did understand your math and I agree with it; I also think that SoD's XP harms SoA a little bit.
This, however, has a simple workaround and the devs already have a lot to juggle with. Also, I don't see exactly what could be done without touching the whole Level Up system - what would be a somehow hellish task that would absolutely break Pareto's Law.
The easiest thing to be done, I suppose, is increasing the amount of time you'll have to press the Pause button and apply @jmerry 's solution.
Here's a quick fix to make things easier. When Yoshimo joins the script will wait 10 seconds to give the XP boost. I think it is more than enough time to pause and Dual him.
You may either run the .exe or just drop the .bcs inside your override folder (in case you're using a mobile device). I haven't tested it but I see no reason why it shouldn't work.
Hope it helps.