opcode 236 Image Projection, is it possible to cast a spell on the projection ?
cromigne
Member Posts: 7
in BGII:EE Mods
Hello, I'm a begginner in modding and I am trying to create some customed spells and kits. I want to create a monk kit with HLA based on the mod refinements.
I'd like to create a spell called "shadow clone" (like a simulacrum but completly black and with other modifications), but I really don't understand the explaination of the opcode 236 Image Projection :
"Note: When creating an image for use as in Mislead, the image will have a script assigned, with scriptname of 'CASTERSCRIPTM' where CASTERERSCRIPT is the death variable of the casting creature."
https://gibberlings3.github.io/iesdp/opcodes/bg2tob.htm
Does it means there is a way to change the script of the casted creature?
I'd like to create a spell called "shadow clone" (like a simulacrum but completly black and with other modifications), but I really don't understand the explaination of the opcode 236 Image Projection :
"Note: When creating an image for use as in Mislead, the image will have a script assigned, with scriptname of 'CASTERSCRIPTM' where CASTERERSCRIPT is the death variable of the casting creature."
https://gibberlings3.github.io/iesdp/opcodes/bg2tob.htm
Does it means there is a way to change the script of the casted creature?
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Here are some of the ideas of what I want to do, I am open to suggestions or explanations about things I might have not considered.
-I think I'm going to create a monk kit based on the druid class (or fighter/druid maybe). Why druid? because I don't care about the thief-like monk's abilities and I want to give him acces to a list of customed spells. Druids have acces to the "priest book" and don't have extra useless buttons, unfortunately they only have 2 weapon slots. I could also just go with innate abilities... but I want something a bit different.
-I know the fist weapon is binded to the monk class, but I saw what @subtledoctor did in the might & guile mod and I will probably take inspiration from that (by inspiration I mean a lot of ctrl-c ctrl-v, if it's fine with you)
-I have to erase all druids spells... is there a spell somewhere that does that? In Faith & Powers for example?
-HLA will be inspired from refinements, they are so good in this mod. I wonder if I should change them to priest spells too...
I have some other questions:
-When I create a spell or an item A that cast another spell B that I created, I COPY my spells with weidu in the override folder, then I make the reference from A to B with near infinity, and finally I export the file A in my mod folder. Is it a reliable method or does it only work because my mod is the last one I add?
-For @subtledoctor again, the feat system is great, is there an easy way too do something like that for my monk?