Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!


Neverwinter Nights: Enhanced Edition has been released! Visit to make an order. NWN:EE FAQ is available.
Soundtracks for BG:EE, SoD, BG2:EE, IWD:EE, PST:EE are now available in the Beamdog store.
Attention, new and old users! Please read the new rules of conduct for the forums, and we hope you enjoy your stay!

Can you explain "divinity"?

After you become a divinity and take the portfolio of Bhaal, what happens?

1) How are you supposed to use your powers and what are their limits?
2) Can a good Bhaal give part of his essence to a good Sarevok, if he wanted?
3) How are you going to survive, given that you have no worshippers?
4) Would another good divinity accept you as exarch and follower?
5) And last but not least, if you turn evil, will an Evil Bhaal die in the first week?



  • semiticgodsemiticgod Member, Moderator Posts: 13,118
    I think a lot of this is left fuzzy because the folks behind the Forgotten Realms campaign setting didn't intend for players to end up playing gods and needing to deal with god-related gameplay mechanics. All we have to go on are some vague hints about what godhood entails:

    1. Your powers are primarily limited to the spells and the orders you give to your clerics, though gods sometimes intervene more directly, like Talos smiting people he doesn't like. There aren't really any obligations about how you're supposed to use your power, with the sole exception that Ao started the Time of Troubles to remind the gods that their primary responsibility is to serve their followers instead of squabble with other gods over influence. That's not the sort of thing Ao does everyday, though, so you'd generally do whatever you wanted.
    2. Sure, why not? Doesn't seem too complicated for a god.
    3. Based on some dialog from High Watcher Oisig in BG2, folks in Faerun can see signs indicating the existence of a new god, and some people will seek out those gods. Certain other gods might see you as a useful ally and have their followers promote you and train up some clerics to start up your congregation. Your survival would depend on that congregation's ability to sustain itself and grow.
    4. If you were good-aligned by the end, some good-aligned gods might see you as a friend. Perhaps Tyr would view you as a cold-blooded slayer of evil, someone whose followers, empowered by the portfolio of murder, could assassinate bad guys and stuff. Definitely easier to get by as an evil god, though, if your portfolio is murder.
    5. Not sure what you mean. Bhaal the former god would shrivel to nothing regardless of what you do, since he no longer has any claim to his old portfolio and should be basically lying dead in the Astral Plane, though canonically he's supposed to come back somehow. For most intents and purposes, Bhaal would be gone.

    I think the basic game plan for a new god of murder would be:

    1. For good-aligned characters, they'd patronize vigilantes, righteous vendettas and blood feuds, and folks who assassinate bad guys. Tyr would probably hype you up and spread the faith so you'll support his flock as yours grows.
    2. For neutral-aligned characters, they'd patronize just about anybody who has a habit of killing people outside of war (which would be Tempus' domain). Adventurers with a mean streak would be part of the flock, but your followers would mostly just be serial killers and assassins. Evil deities might take you on in the hopes that you'd support some of their wars against other religions. The god Mask would probably be a good friend of yours.
    3. For evil-aligned characters, you'd be pretty similar to the neutral-aligned god of murder. The only difference is that your followers and your allies among the gods would be somewhat closer to 100% evil.

  • KamigoroshiKamigoroshi Member Posts: 4,850
    Ascending to godhood in the Forgotten Realms is like getting a promotion on your job: more income with helluva responsibilities (yeah... evil ones are getting them, too). Everything else stays pretty much the same. Occasionally you'll get god collegues which you can hang out with on afterwork parties. And then there are those which are just a pain in the divine ass to deal with.

    Most start-up deities will try to work for a fancy god corporation, led by an intermediate or greater deity CEO. Although there are also those who view self-employed as an attractive alternative. Being your own boss nice as well.

    Like the saying goes: "Gods are people, too."

  • subtledoctorsubtledoctor Member Posts: 11,127
    edited May 9
    I was actually thinking about this the other day, and I realized that "murder" is a super weird thing to call a domain or sphere of divine influence. Murder in a nutshell is homicide with malicious intent. Actually in some jurisdictions it can be even more banal than that: murder is a homicide where the intent is for the result to be homicide - i.e. an intentional killing.

    Killing. But not hunting, or killing in self-defense, or killing in war, etc. Just intentional killing in particular circumstances.

    SO, for a game of D&D you could go one of two ways in defining this domain:

    1) It is murder, i.e. ruthless and unjustified killing, which necessarily involves evil intent. With this definition, it is more or less impossible for a good deity to have Murder as a sphere of influence. But that kind of runs counter to the idea that anyone who manages to assume the mantle of the deity has free will to do with it what they please. (Keeping in mind, of course, that ideas are a marketplace and if you make your domain(s) too boring, you'll lose followers and end up a twerpy demigod.)

    2) Let's set aside Bane for a minute and consider Bhaal and Myrkul: the god of Murder and the god of Death. One domain is a process, and the other is a result. Maybe Bhaal's domain can be defined more broadly as "killing;" and murder us just the gloss that Bhaal put in it, because Bhaal was a murderous jerk. But it could be really interesting to remove that gloss and say that the domain is the process - killing. Or, even more interestingly, dying.

    Maybe Charname could become a deity in charge of the passage from life into death. That, it seems to me, is something worthy of being a divine sphere of influence. Yoi could handle that passage however you want; it could be good or evil, caring or vicious, celebrating life or smothering it.

  • deltagodeltago Member Posts: 6,675
    Arthas wrote: »
    After you become a divinity and take the portfolio of Bhaal, what happens?

    1) How are you supposed to use your powers and what are their limits?
    2) Can a good Bhaal give part of his essence to a good Sarevok, if he wanted?
    3) How are you going to survive, given that you have no worshippers?
    4) Would another good divinity accept you as exarch and follower?
    5) And last but not least, if you turn evil, will an Evil Bhaal die in the first week?

    A god is it’s portfolio. It is nothing more and nothing less. You are murder. You are it’s intent. You are unnatural death delivered by another.

    1. Murder rests solely in the domain of death. Channeling your worshipers intent to commit murder, you give a divine essence to help them with their cause.

    2. This is where I think the games erred. Unless you were to take Bhaal’s divinity and choose another unclaimed portfolio (mercy, laughter etc) the portfolio would consume you and make you evil as it corrupts your soul and rips it asunder as you ascend.

    3. Once again it’s the intent, not the action that you will speak to or through your followers. Once they believe in the feeling they get from murder would they start believing and worshipping again. You also had your own followers (depending on who was in your party) that would be able to spread the word of your ascension. As mentioned, there maybe other signs of your ascension.

    4. Once again, if you ascended and didn’t take the portfolio of murder and chose something else another God may take you under their wing and expose part of their portfolio to you, or give you claim over something related. This may happen if a person was a cleric of another deity before ascending. AO May have other plans however.

    5. Would an evil Bhaal die. The irony of the god of murder being murdered is amusing thought. But a new God of Murder would have allies as a balance would be attempted to be struck.

  • semiticgodsemiticgod Member, Moderator Posts: 13,118
    Also, it's possible that Charname earned a different portfolio in the process of becoming the new Lord of Murder. Portfolios aren't finite and preset; any mortal can attain godhood if they acquire the right set of powers and possess the right characteristics. Plus, gods aren't limited to a single portfolio, so it's entirely possible that a given Charname might have some special trait that entitled them to both the portfolio of murder and another one.

    If Charname happened to be an incredibly talented cook back in Candlekeep and kept refining that ability over the course of his or her travels, and maybe augmented those talents with mage spells or whatever, he or she could easily become the new God of Cooking as well as the new Lord of Murder.

  • subtledoctorsubtledoctor Member Posts: 11,127
    A.k.a. the God of Really Overcooked Steaks.

  • semiticgodsemiticgod Member, Moderator Posts: 13,118
    Combine the two and you get the God of Cannibalism.

  • gorgonzolagorgonzola Member Posts: 2,595
    edited May 10
    if i will ever attain godhood i will chose the pizza portfolio, i want my main temple in naples and i want more followers than san gennaro.

Sign In or Register to comment.