Creating a Power-Stealing Sword
dac0152
Member Posts: 54
For my next playthrough, I wanted to make a signature weapon for my Halfling Bard in the vein of "Mega Man" - every death of a major enemy imbues the weapon with some of their power. I don't want it to get *too* overpowered (I'd rather have unique enchantments than OP ones), but I realize it will be a little over the top.
It'll be a Scimitar, and I'm looking for suggested enemies or enchantments - just thought it might be a fun exercise.
Here's who/what I have so far:
Baldur's Gate 1 & TotSC
- Firewine Ogre Mage - Becomes a +1 Weapon (Lame 'boss' but I needed something challenging but early for the enchantment, and it IS threatening a Halfling village, plus there's another bard present)
- Aec'Letec - Immunity to Gaze Attacks
- Karoug - Regeneration 1 ???
- Sarevok - Becomes a +2 weapon
Siege of Dragonspear
- Morentherene - +1 Poison Damage
- Belhifet - 10% per kill for Fire Shield (Red)
Baldur's Gate 2
- Shadow Dragon - 5% to Blind on Hit
- Firkraag - +1 Fire Damage
- Kangaxx - ???
- Prison Warden - Extra Attack (Only really doing this because the Bard's number of attacks)
- Twisted Rune - ???
- Bodhi - First time Becomes a +3 Weapon, Second time Negative Plane Protection
- Something in the Underdark probably - ???
- Nizidramanii'yt - +1 Acid Damage
- Irenicus - Increase Casting Speed
Throne of Bhaal & Watcher's Keep
- Yaga Shura - Becomes a +4 Weapon
- Abizigail - +1 Lightning Damage
- Sendai - ??? Something with Mirror Image or Mislead
- Amelyssan - Ends the Game
It'll be a Scimitar, and I'm looking for suggested enemies or enchantments - just thought it might be a fun exercise.
Here's who/what I have so far:
Baldur's Gate 1 & TotSC
- Firewine Ogre Mage - Becomes a +1 Weapon (Lame 'boss' but I needed something challenging but early for the enchantment, and it IS threatening a Halfling village, plus there's another bard present)
- Aec'Letec - Immunity to Gaze Attacks
- Karoug - Regeneration 1 ???
- Sarevok - Becomes a +2 weapon
Siege of Dragonspear
- Morentherene - +1 Poison Damage
- Belhifet - 10% per kill for Fire Shield (Red)
Baldur's Gate 2
- Shadow Dragon - 5% to Blind on Hit
- Firkraag - +1 Fire Damage
- Kangaxx - ???
- Prison Warden - Extra Attack (Only really doing this because the Bard's number of attacks)
- Twisted Rune - ???
- Bodhi - First time Becomes a +3 Weapon, Second time Negative Plane Protection
- Something in the Underdark probably - ???
- Nizidramanii'yt - +1 Acid Damage
- Irenicus - Increase Casting Speed
Throne of Bhaal & Watcher's Keep
- Yaga Shura - Becomes a +4 Weapon
- Abizigail - +1 Lightning Damage
- Sendai - ??? Something with Mirror Image or Mislead
- Amelyssan - Ends the Game
1
Comments
Edit: an easier way to put this is that you cannot simply add a +1 Fire damage effect to an existing item mid game, you have to create a carbon copy of the item under a different item name with a +1 Fire damage effect on top. Unless you get into conditional EFF files which can get really complicated.
Edit: to your edit, I was pretty sure in NearInfinity, I could just add the effect under the Effects section. I swear I've done that before to a weapon. I'll test when I get home.