Marlowe Won't Speak to Me after Fight
MoonLogic
Member Posts: 3
I am in the desert city in Throne of Bhaal, trying to save the father from his Faustian bargain. But Marlowe won't initiate dialogue with me after I slay the lich. If I go to his daughter, she bemoans her father's death.
He not dead. He mute.
This is a tricky fight. I've done it successfully twice. The first time I turned Marlowe invisible to keep him safe and thought that was the problem, but he does not speak this time around either.
He not dead. He mute.
This is a tricky fight. I've done it successfully twice. The first time I turned Marlowe invisible to keep him safe and thought that was the problem, but he does not speak this time around either.
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@MoonLogic I have fixed your save file. Marlowe should now talk to you as soon as you load the game. Enjoy the rest of your game.
@Balquo the issue appears to be that both Marlowe's script and his dialog are looking for an incorrect variable. If you bring Marlowe to the lich by telling him the truth about the lich still being alive then the "LichJob" global variable gets set to 3. If you bring Marlowe to the lich by tricking him into thinking the lich is already dead, then the "LichJob" global variable gets set to 2. If you choose to save Marlowe from the lich after doing either of these things, then Marlowe's script and dialog will look for the "LichJob" Global variable to be greater than 2; i.e. GlobalGT("LichJob","GLOBAL",2); as part of a trigger for Marlowe to dialog with the PC about being saved from the lich. If you tricked Marlowe, then the quest breaks because Marlowe will be unable to dialog with the PC after the lich is dead. The script and dialog should look for the "LichJob" global variable to be greater than 1; i.e GlobalGT("LichJob","GLOBAL",1); instead.
This will be the first time ever I complete ToB. It's been a very long time coming. Wish me luck