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ThacoBell wrote: »
I don't dislike BG1 per se, its technically one of the more interesting segments of the game for me. But if we're comparing cities, Athkatla on its own is far more interesting. It has its own identity, while BG is just another large medieval town. Athkatla has an interesting look and flavor all its own, BG is only interesting becuase of what's happening there. Take the quests away, and BG just doesn't stand out in comparison.
Ammar wrote: »
If you read the thoughts on the designer on BG2 it is pretty clear that they put a very strong focus on the Strongholds. I think this is the main reason we got 8 large independent quest modules for them. So I actually think in that sense it was a conscious choice and later Bioware games followed that pattern due to how successful BG 2 was.
BelleSorciere wrote: »
Game of Thrones' problem was not and never was its visuals.
megamike15 wrote: »
my issue is due to game of thrones people seem to not want fr style fantasy anymore.
i was watching chris davis's crpg series and he goes on how people might not be able to enjoy simple high fantasy due to game of thrones.
lroumen wrote: »
I really hope it has no influence on bg3
Kamigoroshi wrote: »
@scriver That's the case in the Game of Throne TV show, yes. Magic inside the A Song of Ice and Fire books is a completely different beast altogether. According to an interview, D&D were explicitly against exploring the deeper aspects of the books magic because they couldn't "understand" it and instead opted to turn it into more or less a footnote. The books have a far more fleshed out magic system than the show ever hinted at. One could even call it commonplace if you look in the right places.
scriver wrote: »
You'd think vidya gaems would be one of the industries that could easily be converted to working from home, but maybe it involves too much data for that?