Baldur's Gate III released into Early Access
JuliusBorisov
Member, Administrator, Moderator, Developer Posts: 22,754
We're just as excited as the fans to see the development unfold.
Our team has done amazing work on the D&D enhanced editions and introducing these classics to new audiences.
Larian is the perfect choice to carry on the legacy of these games.
~ Beamdog team, 06.06.2019
https://youtu.be/OcP0WdH7rTs
Our team has done amazing work on the D&D enhanced editions and introducing these classics to new audiences.
Larian is the perfect choice to carry on the legacy of these games.
~ Beamdog team, 06.06.2019
https://youtu.be/OcP0WdH7rTs
Post edited by JuliusBorisov on
29
Comments
What to say, at least that new logo looks better than the last two.
Now I demand a romanceable Illithid NPC! Or wait, make that TWO!
Says Larian in a press release:
Baldur’s Gate III will push the boundaries of the RPG genre and offer a rich narrative with unparalleled player freedom, high-stakes decisions, unique companion characters and memorable combat. It is Larian Studios’ biggest production ever and will be playable together with friends or as a single-player adventure.
https://kotaku.com/baldurs-gate-3-confirmed-from-the-makers-of-divinity-o-1835299175
That being said. I find the "Underdark overrunning the surface world" plot to be rather old in itself. HotU did it already.
Eh?
If the bhaalspawn's old companions make an appearance they should be high level NPCs.
The biggest impact they could possibly make in the story with their status is by saving the new hero and their new companions at 11th hour, possibly dying a heroic death in the process. Like Gorion in BG1. We definitely can't have them as companions again. That would be very tired storytelling.
I also really appreciate how you always try to provide links to primary sources where we can get objective information about how game design works and about the market and sales for these games, rather than just repeating a lot of assertions without any citations.
Illithids were all hermaphrodites, without male or female biological sex, and once or twice in their life they would lay a clutch of eggs from which tadpoles hatched. The tadpoles were kept in the elder brain tank, where they were fed brains by caretakers and engaged in cannibalism for around 10 years. The elder brain also fed exclusively on tadpoles. Tadpoles that survived to maturity were put through the ceremony of ceremorphosis, where they were implanted in a humanoid victim and devoured its brain, taking its place and merging with the body and transforming it into a new illithid. Only some humanoid species were suitable hosts for illithid tadpoles.
The multiplication of mind flayer colonies happened when a tadpole, quite rarely, through ceremorphosis, created a more powerful form known as a ulitharid (meaning "noble devourer" in Undercommon), which was biologically bigger, stronger, and more powerful and cunning than regular mind flayers. They possessed six face tentacles instead of the regular four. Most notably, however, they were not controlled by the elder brain. The appearance of a ulitharid caused a burst of growth in both the colony's size and capabilities. Elder brains grudgingly accepted the appearance of a potential rival because eventually the ulitharid broke off from the colony. When doing so, it took a few mind flayers with it and sought to establish a new colony in a distant location from the original. Eventually, the ulitharid transformed into a new elder brain.
https://www.gameinformer.com/e3-2019/2019/06/06/baldurs-gate-iii-is-based-on-dungeons-dragons-fifth-edition
https://www.rockpapershotgun.com/2019/06/06/baldurs-gate-3-announced-from-the-creators-of-divinity-original-sin/
A lot of details there.
because it just happened.
On a good note however: I find it nice to have them use their nautiloids ships. It's a nice gesture towards the Spelljammer campaign setting. It would be even better if they wouldn't scramble the Astral Plane into all of this...
I don't really agree with that. Misses mean blocks, dodges and armor deflections. You can make combat look cool animating those aspects of it. Way cooler than just pumping up everyone's HP and making combat look like taking turns to smack piñatas, hitting every time. Hope it won't come to that in BG3. Too many games have combat that is just HP attrition wars and DOS games are a bit like that. The armor system in them is pretty silly.
Doesn't really explain why it's sequestered into the Off-Topic forum along with all the non-BG games, and no mention made/stickied in the General Discussion forum.
https://store.steampowered.com/app/1086940/Baldurs_Gate_III/
https://steamdb.info/app/1086940/
Strategy Adventure RPG
This post is in a new BG3 subsection. It's not hidden in the forum
Because it's not a Beamdog's game, it can't be in General Discussions. But we created a special subforum on this forum for BG3, a game from another developer, - which is an exclusion to how things are usually run here.
Sad that the site is more BeamDog than BG now when it's supposed to be about the games. I guess I'll just go back to Reddit...