I never had Hlondeth or the Academy show up as available locations on the worldmap. I installed the BP-BGT Worldmap mod but still no change. Is there some other mod I need to install or something different that I should be doing?
I was experiencing a bug from this one. A messenger, after I get Nalia's Keep, will offer me an invite to Lord Farrahd's manor in two days, but hitting end dialogue with him causes the game to crash.
I would report this to SHS but their website went down. A google search left me with this.
Anyway for future players I found a way to avoid the guy was by casting timestop then imprisonment on the guy. As long as he can't talk to you he won't be able to crash your game.
@JohnBob thanks for checking. I'd say it is probably better to transfer the wsetup.tra to ANSI, since it probably contains the texts for the classic engine. EDIT ...which you already pointed out.
@JohnBob oof, you are right. (Now I scrambled my dialog.tlk with 5000 malformed lines...) Thanks for noticing!
I think this inside the tp2 is suspicious. Doesn't it mean it will only convert the tra files if the game language is not English? This doesn't make any sense. And it would explain why on an English install, the texts will not get transformed to utf8.
ACTION_IF ENGINE_IS ~bgee bg2ee~ BEGIN
COPY - ~weidu.conf~ ~.../weidu.conf~
READ_2DA_ENTRY 0 2 3 "lang_dir"
ACTION_IF NOT ~%LANGUAGE%~ STR_EQ ~english~ BEGIN
ACTION_DEFINE_ASSOCIATIVE_ARRAY charsetsTable BEGIN
"german" => "CP1252"
"english" => "CP1252"
"french" => "CP1252"
"italian" => "CP1252"
"polish" => "CP1250"
"russian" => "CP1251"
"castilian" => "CP1252"
"spanish" => "CP1252"
END
COPY - ~weidu.conf~ ~.../weidu.conf~
READ_2DA_ENTRY 0 2 3 "lang_dir"
ACTION_IF NOT ~%LANGUAGE%~ STR_EQ ~english~ BEGIN
But same issue...
It is mostly some Faer�n (68)
the others are :
~<GABBER>, you have always been t�tu- stubborn- but in this matter, I must insist. This is not a place for day-walkers to be. Leave here, leave Neng's, and for all that you hold saint et votre vie- holy and your life- do not return.~ FRENCH WORD
~The banquet at Merchant Farrahd's home in Athkatla for his daughter's d�butante ball will be held two days from this entry's date. You should arrive no earlier than 8 in the evening, but no later than the following morning.~ FRENCH WORD THIS ONE IS PROBABLY THE CRASH OF @sersafir
~It is nigh impossible. I perform my duty as Bodhi ordered. Go. I leave you to *votre b�tise*.~ FRENCH WORD
~Hideous? Is that how you perceive me, my sweet mortal? *Non, mon cher*, you cannot truly think of me as hideous. Perhaps the word you search for is enchanting and *s�duisant*?~ FRENCH WORD
~Fiend? Is that how you perceive me, *mon doux*? No, you cannot truly think of me as a fiend. Perhaps the word you search for is enchanting and *s�duisant*?~ FRENCH WORD
~So I would like to announce that not only is this social gathering to celebrate my daughter's d�butante, but also to announce her engagement to young Yusef.~ FRENCH WORD THIS ONE IS PRESENT TWICE
It only crashes for me when I hit "end dialogue" I think it has to do with whatever journal entry, global variable, or invitation item he's supposed to give me.
The banquet at Merchant Farrahd's home in Athkatla for his daughter's d�butante ball will be held two days from this entry's date. You should arrive no earlier than 8 in the evening, but no later than the following morning.~ FRENCH WORD THIS ONE IS PROBABLY THE CRASH OF @sersafir
With Near Infinity, you can search for this line and edit the wrong symbole, but you'll probably encounter other problems progressing through the mod.
That one for exemple :
~So I would like to announce that not only is this social gathering to celebrate my daughter's d�butante, but also to announce her engagement to young Yusef.~ FRENCH WORD THIS ONE IS PRESENT TWICE
I am not sure but I think it will be the first dialog when you go to the Saerk Farrahd domaine.
We can try to convert all the files to UTF8 format and then, as addressed in the instructions, convert everything to ANSI during the mod installation using the HANDLE_CHARSETS function.
In Shadows over Soubar, it has already been implemented in this way.
What I used here at the time is also just adapted from other mods. And it was my first attempts to walk in the EE engine domain. The special characters are often the problem. (' ´ ` ä ö ü ...)
I think it looks quite good for english. Please try it out with both engines. (oBG2/BGT and BG2EE/EET). The other languages are still missing and we have to look at the improvements again. But if this works, we are a bit further. https://github.com/SpellholdStudios/Check_the_Bodies/tree/HANDLE_CHARSETS
@weigo I didn't test the install, but if you the route from utf8 -> ANSI, the text transformation needs to be active for the classic engine.
There is still a check for "ENGINE_IS ~bgee bg2ee~" inside, so currently, the install for other languages plus English install for classic engine will give wrong text format.
HANSLE_CHARSET doesn't need a check; it will just skip the engines the text has the corrent format for. You added "from_utf8 = 1" so it knows the texts are in utf8 and will skip transformation for EE.
The check of the engine as well as the copying of weidu.conf can just be removed.
There is still a check for "ENGINE_IS ~bgee bg2ee~" inside
I commented out the old code with "/* ... */. Unfortunately there is no highlighter for tp2 code in github. In the new code it leaves out the engine part.
Now it's like everything is in UTF-8 and for the old engine it's converted to ANSI.
But how this behaves in the other languages still needs to be checked. With Russian, it will be a challenge. I will have a look at it this weekend.
It looks good. I have now brought all languages to UTF-8 and have them converted to ANSI format for oBG2.
I've now gone through each language (English, German, Spanish, Italian and French) and in both EE and BGT I started the game and got a dialog with the special characters é á ê ä ö ü and they were all displayed correctly.
Only with the Russian translation, unfortunately, I can not make a statement, because neither still Cyrillic characters were displayed to me.
Furthermore I removed the tiz compression of the areas and put them all in tbc format.
I commented out the old code with "/* ... */. Unfortunately there is no highlighter for tp2 code in github. In the new code it leaves out the engine part.
The chores are absolutely a hellish experience. Even with console command to teleport around and move timer ahead.
And on top of this, now on the 4th or 5th day (Unsure how long I've been trapped in this hellscape), the scribes are bugging and not finishing the scrolls, so now I am stuck. Can anyone please help me with some command or anything to end this miserable experience please?
The chores are absolutely a hellish experience. Even with console command to teleport around and move timer ahead.
And on top of this, now on the 4th or 5th day (Unsure how long I've been trapped in this hellscape), the scribes are bugging and not finishing the scrolls, so now I am stuck. Can anyone please help me with some command or anything to end this miserable experience please?
I dont know if the mod has it by itself, but I remember an option to skipp the chores and still get the rewards - or it might be Klatu tweaks? It might be you need to restart the mod to get there
if not, there is boots of haste and potions of speed. Just clua them in, and enjoy the speed bonus if nothing else.
Thanks for the response.
I ended up loading a few days back. Saving a lot more, doing chores. When I encountered the problem again I spawned the scrolls from the quest in eekeeper.
I'm very curious to see the rest of this mod in the game, but these chores were a massive miss in my opinion. Nothing about these 5 days were fun and already after the first day I was well fed up with it, even with using teleportation commands to get around the traveling.
I had the same issue with the messenger. Thanks to sersafir I can kill the
game-crashing messenger; and there is an item in another mod where one
can obtain time stop, so it's great that there are work arounds.
I have to say, however had, that sometimes the messenger also shows up
without me being able to do ANYTHING about it. I distinctly remember a
few weeks ago when I left a house in the docks district, top left, the
messenger showed up in the upper gate and the dialogue instantly
started, without me being able to do anything. This always kills the game.
Very annoying ...
Oddly enough, I could not reproduce it lateron. I think mod installation
order has to do with it, and the messenger seems to spawn in peculiar
ways, almost as if it is not a 100% chance spawn chance, but some other
variables influencing this. Or other mods. Very strange.
I'd actually skip that mod, but I love the unique abilities from the candlekeep
chores. It would be great if we could easily re-fork addons, then I could
create my own fork and skip the parts that are not interesting to me,
while retaining other parts.
In the Academy of Kudin, how to proceed? My party gets split up and I manage
to beat the opponents (most of them, haven't found out how to reach some
of them yet), but when my party is split, I can not proceed via the "your party
must be together" or some message like that.
Comments
Yes . They actually suck… if you ever do them, clua console yourself some boots of speed. Just saying
Be sure to install BP-BGT Worldmap after CtB (and indeed after all mods that add new worldmap areas).
Did you start a new game after installing the mods?
I don't think worldmap changes work with existing savegames.
I would report this to SHS but their website went down. A google search left me with this.
Anyway for future players I found a way to avoid the guy was by casting timestop then imprisonment on the guy. As long as he can't talk to you he won't be able to crash your game.
You'll lose 10 REP though, unfortunately.
wsetup.tra is already encoded in UTF8.
Should probably be
(wsetup.tra encoded in UTF8 is likely to be a problem for non-EE versions.)
The problem was mentioned on SHS but it's no longer visible.
@jastey
I noticed that the wsetup.tra file was not present for the German language.
I'm using EE, and I dld the one at github, and I'm playing using the english version.
I think the problem is bigger, installing the mod in English, I got 75 � in the dialog.tra exported with NearInfinity.
Could you please check on your side? (to make sure I'm not mistaken)
I think this inside the tp2 is suspicious. Doesn't it mean it will only convert the tra files if the game language is not English? This doesn't make any sense. And it would explain why on an English install, the texts will not get transformed to utf8.
But same issue...
It is mostly some Faer�n (68)
the others are :
~The banquet at Merchant Farrahd's home in Athkatla for his daughter's d�butante ball will be held two days from this entry's date. You should arrive no earlier than 8 in the evening, but no later than the following morning.~ FRENCH WORD THIS ONE IS PROBABLY THE CRASH OF @sersafir
~It is nigh impossible. I perform my duty as Bodhi ordered. Go. I leave you to *votre b�tise*.~ FRENCH WORD
~Hideous? Is that how you perceive me, my sweet mortal? *Non, mon cher*, you cannot truly think of me as hideous. Perhaps the word you search for is enchanting and *s�duisant*?~ FRENCH WORD
~Fiend? Is that how you perceive me, *mon doux*? No, you cannot truly think of me as a fiend. Perhaps the word you search for is enchanting and *s�duisant*?~ FRENCH WORD
~So I would like to announce that not only is this social gathering to celebrate my daughter's d�butante, but also to announce her engagement to young Yusef.~ FRENCH WORD THIS ONE IS PRESENT TWICE
You got 5000 malformed lines on your side ?
With Near Infinity, you can search for this line and edit the wrong symbole, but you'll probably encounter other problems progressing through the mod.
That one for exemple :
I am not sure but I think it will be the first dialog when you go to the Saerk Farrahd domaine.
If you can send me the dialog.tra edited with near infinity I may be able to send you something to fix your game...
I can't make you any promises, but I can try.
https://www.gibberlings3.net/forums/topic/32369-tutorial-how-to-properly-handle-mod-translation-by-using-handle_charsets-function-with-auto_tra/
We can try to convert all the files to UTF8 format and then, as addressed in the instructions, convert everything to ANSI during the mod installation using the HANDLE_CHARSETS function.
In Shadows over Soubar, it has already been implemented in this way.
What I used here at the time is also just adapted from other mods. And it was my first attempts to walk in the EE engine domain. The special characters are often the problem. (' ´ ` ä ö ü ...)
https://github.com/SpellholdStudios/Check_the_Bodies/tree/HANDLE_CHARSETS
There is still a check for "ENGINE_IS ~bgee bg2ee~" inside, so currently, the install for other languages plus English install for classic engine will give wrong text format.
HANSLE_CHARSET doesn't need a check; it will just skip the engines the text has the corrent format for. You added "from_utf8 = 1" so it knows the texts are in utf8 and will skip transformation for EE.
The check of the engine as well as the copying of weidu.conf can just be removed.
Now it's like everything is in UTF-8 and for the old engine it's converted to ANSI.
But how this behaves in the other languages still needs to be checked. With Russian, it will be a challenge. I will have a look at it this weekend.
I've now gone through each language (English, German, Spanish, Italian and French) and in both EE and BGT I started the game and got a dialog with the special characters é á ê ä ö ü and they were all displayed correctly.
Only with the Russian translation, unfortunately, I can not make a statement, because neither still Cyrillic characters were displayed to me.
Furthermore I removed the tiz compression of the areas and put them all in tbc format.
Here is the link
https://github.com/SpellholdStudios/Check_the_Bodies/tree/HANDLE_CHARSETS
And on top of this, now on the 4th or 5th day (Unsure how long I've been trapped in this hellscape), the scribes are bugging and not finishing the scrolls, so now I am stuck. Can anyone please help me with some command or anything to end this miserable experience please?
I dont know if the mod has it by itself, but I remember an option to skipp the chores and still get the rewards - or it might be Klatu tweaks? It might be you need to restart the mod to get there
if not, there is boots of haste and potions of speed. Just clua them in, and enjoy the speed bonus if nothing else.
I ended up loading a few days back. Saving a lot more, doing chores. When I encountered the problem again I spawned the scrolls from the quest in eekeeper.
I'm very curious to see the rest of this mod in the game, but these chores were a massive miss in my opinion. Nothing about these 5 days were fun and already after the first day I was well fed up with it, even with using teleportation commands to get around the traveling.
the rest of the mod is not like the chores, but a bunch if non coherent questions. The main city is ok.
game-crashing messenger; and there is an item in another mod where one
can obtain time stop, so it's great that there are work arounds.
I have to say, however had, that sometimes the messenger also shows up
without me being able to do ANYTHING about it. I distinctly remember a
few weeks ago when I left a house in the docks district, top left, the
messenger showed up in the upper gate and the dialogue instantly
started, without me being able to do anything. This always kills the game.
Very annoying ...
Oddly enough, I could not reproduce it lateron. I think mod installation
order has to do with it, and the messenger seems to spawn in peculiar
ways, almost as if it is not a 100% chance spawn chance, but some other
variables influencing this. Or other mods. Very strange.
I'd actually skip that mod, but I love the unique abilities from the candlekeep
chores. It would be great if we could easily re-fork addons, then I could
create my own fork and skip the parts that are not interesting to me,
while retaining other parts.
to beat the opponents (most of them, haven't found out how to reach some
of them yet), but when my party is split, I can not proceed via the "your party
must be together" or some message like that.