And I can confirm that glitches are also around the closed door tiles... Almost all of them. Funny only in my own ares, original areas works, more or less... when you open affected door, glitch is gone, because primary tile is visible, secondary is hidden. And when you close it, secondary lay over the primary one and glitch is back
Yes, EE rendering is very messy when it comes to display outdoor maps with 20 doors... It would be fine if developers might explain how they converted legacy tis files to EE engine. @JuliusBorisov is summoned.
Let's try summoning a developer. @CamDawg , perhaps?
I have released a more complete version of the tis2ovl tool. It can now convert tileset overlays in both directions. More information can be found here.
Usage: tis2ovl [OPTIONS]... WEDFILE...
Retrieve information from WEDFILE(s) to convert tileset (TIS) overlays between classic BG2 and
Enhanced Edition games.
Options:
-c Convert TIS overlays from classic to Enhanced Edition mode.
-e Convert TIS overlays from Enhanced Edition to classic mode.
(Note: Omit -c and -e to autodetect TIS overlay conversion mode.)
-s path Search path for TIS files. This option can be specified multiple times.
Default: current directory
-o out_path Output directory for TIS files. Omit to update source TIS files instead.
-q Enable quiet mode. Do not print any log messages to standard output.
-h Print this help and exit.
-v Print version information and exit.
Examples
1. This call converts the tileset referenced in AR1000.WED, which also has to be present in the current directory. Conversion mode will be autodetected by the tool. Original TIS file will be overwritten.
tis2ovl AR1000.WED
2. This call converts the tilesets referenced by AR1000.WED and AR1001.WED, which are searched for in the "tis_input" subfolder. The resulting TIS files will be saved in the "tis_output" subfolder. Only tilesets with overlay tile definitions compatible with classic BG2 will be considered for the conversion.
@argent77: Thank you very much for this fantastic tool!
It's great that you included a WeiDU-Code as well for easy distribution and installation of upcoming mods using tile2ee . It saves a huge amount of time and reduces download size. Awesome!
Comments
Let's try summoning a developer. @CamDawg , perhaps?
Download: GitHub, SHS
Project: GitHub
Examples
1. This call converts the tileset referenced in AR1000.WED, which also has to be present in the current directory. Conversion mode will be autodetected by the tool. Original TIS file will be overwritten.
2. This call converts the tilesets referenced by AR1000.WED and AR1001.WED, which are searched for in the "tis_input" subfolder. The resulting TIS files will be saved in the "tis_output" subfolder. Only tilesets with overlay tile definitions compatible with classic BG2 will be considered for the conversion.
It's great that you included a WeiDU-Code as well for easy distribution and installation of upcoming mods using tile2ee . It saves a huge amount of time and reduces download size. Awesome!
And thank you so much both @kiski and @LavaDelVortel for your kind words.