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AD&D General Mechanics

Luke93Luke93 Member, Mobile Tester Posts: 1,178
@Raduziel

OK, let's continue here our discussion....

So, Hit Die refers also to the level the creature is supposed to be.... This means that Umber Hulks are always a level 8 creature and Goblins a level 1 creature.... But does this rule apply if the creature under consideration is, say, a FIGHTER (i.e., a playable class)? I'm asking because in SoD there are certain goblins coded as level 2/3 FIGHTERs....

Raduziel

Comments

  • RaduzielRaduziel Member Posts: 4,455
    No, these rules apply only to "generic" creatures. Nothing prohibits a DM to creater a Lv 15 Goblin, but for those it is good practice to give a class.

    Keep in mind that everything you find in AD&D are generic rules. The DM is free to go nuts.

    One of the best fights I ever had was against a Druid Troll. Later the DM told me he was built as a Lv 12 Druid.

    If you want to build a creature with a proper class the best source is The Complete Book of Humanoids. Actually, I rarely use the Monsters Compendium nowadays as I prefer to build every minion.

    WarChiefZekeelminstermlneveseRAM021
  • WarChiefZekeWarChiefZeke Member Posts: 1,531
    Raduziel wrote: »
    No, these rules apply only to "generic" creatures. Nothing prohibits a DM to creater a Lv 15 Goblin, but for those it is good practice to give a class.

    Yep, Monster Manual Hit Dice are guidelines for the average sort of creature you would find of that type. Creatures usually not considered playable races can still gain class levels, and starting from 3rd Edition onward, there are unique prestige classes for non standard races, like ogres and faeries. In 2nd edition there are usually strict limits on what kind and what type of class levels creatures can gain though, for example goblin shamans only reach 7th level. This is still more of a suggestion rather than a hard rule, though.

  • RaduzielRaduziel Member Posts: 4,455
    In 2nd Edition there are kits that can be only be given to so called non standard races.

  • Luke93Luke93 Member, Mobile Tester Posts: 1,178
    OK, thank you both for this info.

    So, generally speaking, goblins (or any non-playable race) can be of any level provided they're given a playable CLASS => That's why some SoD goblins are level 3 (instead of just 1): they're FIGHTERs :)

    RAM021
  • RaduzielRaduziel Member Posts: 4,455
    Long story short, yes.

    The playable race is not necessary, though. A DM may create a 10 HD Goblin and call it a day.

    The MC only gives a north for the DM.

  • Luke93Luke93 Member, Mobile Tester Posts: 1,178
    edited June 14
    Raduziel wrote: »
    Long story short, yes.

    The playable race is not necessary, though. A DM may create a 10 HD Goblin and call it a day.

    I see. Of course in such cases only HPs will get adjusted accordingly (since generally speaking THAC0 and AC don't scale with level) => for instance, a 10 HD goblin would have 10d8=10-80 hit points with the same THAC0 and AC of a standard 1 HD goblin

    Post edited by Luke93 on
  • subtledoctorsubtledoctor Member Posts: 11,131
    edited June 14
    Luke93 wrote: »
    for instance, a 10 HD goblin would have 10d8=10-80 hit points

    Fixed that for you...

    Thac0 scales with HD using the fighter table. Generally. If a creature has a class, and thus gets actual levels, then thac0 scales acording to that class.

    AC doesn't scale, ever, unless there's some physiological mechanism to explain it.

  • Luke93Luke93 Member, Mobile Tester Posts: 1,178
    edited June 14
    Luke93 wrote: »
    for instance, a 10 HD goblin would have 10d8=10-80 hit points

    Fixed that for you...

    Thanks :)
    Thac0 scales with HD using the fighter table. Generally. If a creature has a class, and thus gets actual levels, then thac0 scales acording to that class.

    I see, so it's like saving throws => to sum up, this means that a 10 HD goblin would have 10-80 hit points, THAC0 11, Saves 8/10/9/9/11 if it's not given a particular playable CLASS. Otherwise, I should refer to that particular class table.

  • RaduzielRaduziel Member Posts: 4,455
    You may also alter the creature's number of attacks if you're feeling specially cruel.

  • RAM021RAM021 Member Posts: 393
    Raduziel wrote: »
    You may also alter the creature's number of attacks if you're feeling specially cruel.

    Warrior classes, Specialization and Mastery can all add additional APR.

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