Barely visible spell effects
Silvaren
Member Posts: 178
It's hard to see AoE from Stinking Cloud spell on certain type of floor. Even fire explosion blend with the color of the floor in some areas at Dragon's Eye. Some spell effects seam visually "dim", similar to avatars affected by invisibility.
Is it possible to bring back old SFX animations?
Stinking Cloud animation at the screen below:
I know that it looked different as in original Icewind Dale, like on the next screen:
Is it possible to bring back old animations? I tried every graphical options and nothing helped.
Is it possible to bring back old SFX animations?
Stinking Cloud animation at the screen below:
I know that it looked different as in original Icewind Dale, like on the next screen:
Is it possible to bring back old animations? I tried every graphical options and nothing helped.
1
Comments
Extracting the attached to the games folder should restore the old graphics.
IDPRO95.PRO = Stinking Cloud
IDPRO187.PRO = Death Fog
IDPRO212.PRO = Cloudkill
FIREBALL.PRO = Fireball
CGNECROM.PRO = Necromancy Cast
Is it something what was changed during Enhanced Edition update? I remember it looked normal back in 2015 when I bought that version of ID.
Thank you very much. I will post in this thread if I encounter other problems with SFX. I wonder what makes those changes. Was it some kind of update?
I wonder about necromancy casting effect. Is it brighter than usual?
The EE's would have to had recreate those projectiles, as the EE's all use BG2EE engine as a base. The "Area Spread" animation has two flags which can be set, one adds transparency but looks faded, the other makes it look like a light source but is too bright. Together they give the desired results, at least for these specific animations.
Necromancy Casting Graphic - Personally I don't know if it's brighter (don't have the original installed to compare) but it can be made less bright. (the issue is mostly the same, as Casting animations are actually projectiles, just setup differently):
First Image is both flags (Current), second image is transparency flag, third is blended flag (similar to what you saw for the cloud spells), and last (for comparison) is neither flag (base animation):
If the second image looks more accurate to you, I can add it to the archive.
Transparency was default for the new projectiles, now it requires explicit flagging.
This doesn't apply to the Necromancy casting animation, just the clouds/fireball.
Archive updated with Necromancy casting.