Progressive thieving abilities experience
VeshkaR
Member Posts: 6
I hate it. Sorry but, really. I just want to bash a dragon, or probably a gibberling. It's actually a great feature by Beamdog but making 10 XP instead of 25 XP in Beregost defeats the advantage of having a Thief class at the start of the game which should let you gain a level or so just by thieving in Beregost and Nashkel (so that you don't feel it's an half-useful skill).
And at the middle and higher levels the XP received is irrelevant, so I don't really understand the point of this progressive feature, maybe it's better in BG2EE. It could be interesting it the XP given wasn't near irrelevant, and I doubt they're going to change anything now so basically..I guess It's just a rant on the vanilla game.
10 XP per chest? I'd rather fight gibberlings thanks. Bump me to 20 XP and I'll do the job.
And at the middle and higher levels the XP received is irrelevant, so I don't really understand the point of this progressive feature, maybe it's better in BG2EE. It could be interesting it the XP given wasn't near irrelevant, and I doubt they're going to change anything now so basically..I guess It's just a rant on the vanilla game.
10 XP per chest? I'd rather fight gibberlings thanks. Bump me to 20 XP and I'll do the job.
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Comments
Also, bringing back my Imoen example , she does disarm dangerous traps every now and then and gets shitty amounts of XP, but on the other hand without any decent items she contributes to very few kills in the party and she does get a full piece of the XP cake. Shall we call it even?
There's a lot to loot actually, it's worth it.
Looks like Viconia describing her. You're forgetting her great personality and charm for the group (+0% XP).
Disarming a trap: multiply by 10 (XP per trap will range from 100 to 170 in BG1)
Picking a lock: multiply by 5 (XP per lock will range from 125 to 200 in BG1)
Learning a spell: multiply by 10 (XP ranging from 100 for 1st-level spells to 500 for 5th-level spells in BG1)
Note that the amount of XP you get for disarming a trap or picking a lock depends on the thief's level, not on the difficulty of the trap or lock.