IWD:EE does not listen for "Direct/Local Connection"
postnuke
Member Posts: 12
I have an issue with LOCAL IWD Multiplayer:
If i host a session for local network, IWD does not listen on any network port for connections.
I read in some older posts it should be listening on port 47624, but that doesnt happen on my PC.
When testing with Baldurs Gate instead, both BG:EE and BG2:EE seem to listen on port 47630 (correct me if im wrong). They both work perfectly in this Matter.
Im running IWD:EE version 2.5.17.0 on a PC with Win10. (BG:EE same version, BG2:EE version 2.5.16.6)
Can anyone confirm hosting a session for direct connection with successfull connection attempt in IWD:EE & maybe post the port used by the application..?
(PS - Believe me: there is no firewall issue.. Also: pls excuse my english competence)
If i host a session for local network, IWD does not listen on any network port for connections.
I read in some older posts it should be listening on port 47624, but that doesnt happen on my PC.
When testing with Baldurs Gate instead, both BG:EE and BG2:EE seem to listen on port 47630 (correct me if im wrong). They both work perfectly in this Matter.
Im running IWD:EE version 2.5.17.0 on a PC with Win10. (BG:EE same version, BG2:EE version 2.5.16.6)
Can anyone confirm hosting a session for direct connection with successfull connection attempt in IWD:EE & maybe post the port used by the application..?
(PS - Believe me: there is no firewall issue.. Also: pls excuse my english competence)
0
Comments
as stated it works in both BG's but not in IWD (for me)
i can definitely exclude a firewall issue.
im talking of connecting from my local computer to my local computer for testing. no port forwarding or any other network device is involved.
thx for you opinion..
im aware of the currently ongoing problem with internet games, but im really only working on my local machine.
the lobby-making/finding-system from the servers is definitely not involved.
hope somebody will be able/willing to test that..
(ps: the link you posted lead me to a "permission problem" page, but i got a good guess whats it about)
hoping for confirmation of success on another computer, that would delimit the problem to my machine.
he had the same results: bg:ee works, bg2:ee works, iwd:ee fails & opens no listening connection.
still hoping for confirmation on any other computer..
Firewall (just Win10 Defender Firewall) still operational with games having access inbound and outbound, private and public.
When hosting a LAN game with internet connected, the game was listening to a port (random, first one was 52411, next was 65134 etc) but it was connnected through the remote server. No local LAN game could be seen by either my wife's PC or on the local PC.
With the internet disconnected (phone line disconnected) and a new game hosted from my PC, IWDEE was listening on port 47630 (each time). A LAN game was able to be established from my wife's PC as well as connecting with a second game running on my PC.
On both internet connected and disconnected, BG1EE was able to host a LAN game. Didn't try BG2EE.
Not just your machine
Gus
interesting that it works with cut internet connection, i will test this myself.
All the best
Gus
behavior with internet connection:
when entering the multiplayer menu iwd connects to the beamdog service for the list of open lobbys etc @ 52.39.37.2 ( http://ec2-52-39-37-2.us-west-2.compute.amazonaws.com ).
then, when hosting a local network game there is no listening socket opened on port 47630.
if found two scenarios to get iwd to correctly listen:
scenario 1: (as @Gusinda pointed out)
- disconnect from internet before entering multiplayer menu
- host a local network game
- iwd will listen on port 47630 and clients can connect to the session
(for me in this case the game has sewere lags on host & clients, my guess due to failing connection attempts)
(did not test reconnection to internet after session start)
scenario 2:
- enter multiplayer menu
- actively close the beamdog-service-connection to 52.39.37.2 via OS functions
- now host a local network game
- iwd will listen on port 47630 and clients can connect to the session
(no lag experienced in this scenario)
thanks for pointing me in that direction.
Gus
the issue does not happen when the lobby is created by loading a game.
its its however not possible to start a "new game" via normal means.
(simple workaround: only host starts new game & saves, then recreates lobby via load game)
IWD works fine if you connect thru Beamdog. I'm just concerned that when they stop supporting the game (paying the rent on the servers) that the game won't be able to use multiplayer.