NWN:EE on Google Play feedback thread 2
![JuliusBorisov](https://forums.beamdog.com/uploads/userpics/277/nQY7URMS64MYL.jpg)
Now when there's a new patch released, we're opening the second feedback thread.
First thread.
We've made a note for additional fixes (like scaling the map pins) to be done in the next update. That update will need more work as Google is moving to 64bit on Aug. 1 for all apps, so it won't be coming right away (NWN:EE 64bit is in progress).
First thread.
We've made a note for additional fixes (like scaling the map pins) to be done in the next update. That update will need more work as Google is moving to 64bit on Aug. 1 for all apps, so it won't be coming right away (NWN:EE 64bit is in progress).
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Comments
I was a bit afraid the game took second place to your console ports and that any patch would come only in distant future with 64 bit support.
I am in no position to play games on PC anymore (time/space constraints), so Beamdog's Android ports of classic D&D games are really important for me. I bought what I could as far as your Android ports are concerned (games, IAPs).
am glad to see I was mistaken about the Beamdog's dedication, the amount of fixes/GUI changes shows that Beamdog cares about the game. So thank you for your work.
But I guess multiplayer people can see it differently.
The only nuisanse I noticed was perhaps a bit too high sensitivity of toolbar. I had there "turn undead" and had to be careful to press it just shortly otherwise it generated 2 usages after each other. The same for potions. Managable, but I guess it would make sense not to have autorepeat there (or with bigger delay)
There's a button far left to toggle the chat log, too.
Downloading to a PC, then using Windows Explorer to move the files to a connected Android device, is probably the easiest method, but you can download direct to Android from the Vault if you install a tool like RAR to handle the archive unpacking.
EDIT - having seen your question in the Technical Support thread, you probably know the above, but have a specific problem with head haks.
Seems we got the short end of the stick and after the quick cash grab from console versions they will most likely follow the same fate.
Sounds like a long cash grab. They sell it on android for 6$ On sale.When I originally bought nwn when it originally came out it was over 100 dollars.
I don’t think they are making money off of nwn as they expected to. They released it waaaay too early.
Originally they said they wouldn’t release the game until it was worthy to release it. And two weeks later they said they would release it. There were no patches between the original statements and the announcement that they were going to release it. And the initial reviews said “um what’s the point of this”
All Beamdog patch cycles are comically long.
Once per year kinda thing.
Any chance camera pitch/tilt controls are added? Maybe just as arrow buttons onscreen. I really feel the need to tilt up a bit when in 3rd person, field of view is too limited.
...
32-bit support will no longer be available for Neverwinter Nights: Enhanced Edition on Android.
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Though seeing almost everything has been 64-bit in recent years, this is probably not a real problem.