Casting from wands in Athkatla?
Permidion_Stark
Member Posts: 4,861
Do the Cowled Wizards show up to arrest you if you haven't got a licence and you cast spells using a wand on the streets of Athkatla? The question arose in a discussion on the thread about @jastey's new Imoen 4 Ever mod. Essentially, if Imoen had used a wand of Magic Missiles to attack Irenicus instead of a spell would the Cowled Wizards still have arrested her?
https://forums.beamdog.com/discussion/76098/mod-imoen-4-ever-experience-the-bg-saga-with-imoen-and-the-beginning-of-soa-without-pressure/p1
https://forums.beamdog.com/discussion/76098/mod-imoen-4-ever-experience-the-bg-saga-with-imoen-and-the-beginning-of-soa-without-pressure/p1
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So the Cowled Wizards aren't really against casting spells, just memorising them before you cast them?
I wonder how they tell the difference if they are not there at the time the spell is cast?
It's probably an oversight , I know that there is a mod that fixes it. To be honest I don't remember if the latest patch fixes it as well.
I remember reading a post somewhere about someone who kept casting and fighting CWs as an xp farm.
The whole CW licence thing seems only to exist as a means to get I and I to SH.
As to whether you can fight the CWs, yes, you can.
after that battle, you will never be plagued by them again
its actually ironic really, because they hold so many random treasure 5s you can get some sweet spell scrolls or even laerel's tear necklaces as loot from these guys, so it never hurts my feelings to procure their sweet items and XP
... You know, I kinda wish I'd known about this before I finished my SoA playthrough. XD Perhaps in future if I ever do another one, I'll try this path. And then, after I finish wiping the floor with Cowled Wizard robes, I'll go and purchase a license just to rub it in. :P
The best way to learn the magic combact is to learn from the enemies, your own mages can become more invulnerable and effective then the strong enemy ones like tolgerias and lavook. Once you have mastered the arcane magic the game becomes much more fun. Also solo a mage is really useful as you have to rely almost only on magic to survive and win.
On a side note the amn soldiers will help you, not the CW, if they witness a fight.
I think that is really good advice and I am going to give it a go. I might finally learn how to use a spell sequencer!
Also, Insect Plague. So, SO much Insect Plague. If you cast it on a target that's NOT protected by spell defenses, it will STILL jump to the mages if they happen to be standing close by, making it easy to bypass defenses like Spell Turning. (The only thing that can potentially save the enemy Mage is Magic Resistance, but most mage enemies tend not to have it.)
Throwing out a Power Word: Silence or Power Word: Stun (with the Robes of Vecna or Amulet of Power equipped) also results in an instantaneous casting shutdown spell. With proper pause timing, you can throw this on an enemy mage before they can act. Their Contingencies etc. will still fire off, but the mage will be mostly neutered while your fighters just tear down their Stoneskins and hack them to pieces.
Silence effects are nice, but don't expect them to take an enemy out of the fight completely. Enemy mages often have a Vocalize prepared, and that can be cast under the effects of Silence to bring them back in. You'll need to follow up that silence with attacks quickly.
Many ways to deal with them, even with a low level party.