do we have mods to add more kits for mages?
gohanf22
Member Posts: 99
other than tome and blood, is there a mod that adds more choices for mages? I was so upset to see that tome n blood dont have the kits I was hoping they still have and now its just revised specialists and not the cool ones they put in like red wizard, harper mage etc. Do we have a mod that adds more kit choices for mages?
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I do think dual specialization is a cool idea that I'd like to revisit, but we (as in the modders working on TnB) put a lot of effort into making specialists fun and interesting that a double specialization with the same mechanics would be super super (game-breakingly) strong.
The problem with designing interesting kits for Mages is that there is a very limited assortment of penalties you can assign to balance potential benefits. Restricting spell lists requires hacky work arounds, you can't nerf physical stats or weapon proficiencies because Mages have neither by default, and there are only so many permutations of casting speed and spells/day penalties one can use.
There is the Alchemist kit by @semiticgod , but this kit is so different from a normal mage that it's practically a different class.
There are the Shadow Adept kits by @AionZ, which have an entirely different set of spells from normal mages.
I have always wished to do a run with a sorcerer that can take down powerful enemies with weapons instead of magic every time. I'm not suggesting he go toe to toe with Firkragg unbuffed or anything, but you know what i mean.
The Magus for More styles for mages mod is very close, but still lacks the punch I would like to see.
No I can understand that. I mean I would love to have mage kits like maybe what @Gabeg21 was mentioning, like a Battlemage, or something like irenicus is which is an archmage. Like something to give a bit more of an edge, but still not be totally OP. I mean just being a simple invoker or illusionitst, lacks spunk imo. Not saying they aren't good, but something else than that would be cool.