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do we have mods to add more kits for mages?

gohanf22gohanf22 Member Posts: 99
other than tome and blood, is there a mod that adds more choices for mages? I was so upset to see that tome n blood dont have the kits I was hoping they still have and now its just revised specialists and not the cool ones they put in like red wizard, harper mage etc. Do we have a mod that adds more kit choices for mages?

Comments

  • AquadrizztAquadrizzt Member Posts: 1,069
    I mean, I'm entirely willing to entertain suggestions for kits; Red Wizards and Harper Mages were removed because they were just a bunch of benefits at very little cost. Red Wizards in 3e are kept in check by having 3 or even 4 prohibited schools, but given that people wouldn't trade even one school for +1 spell slot per level, I really doubt they'd trade 3 schools for +2 spells.

    I do think dual specialization is a cool idea that I'd like to revisit, but we (as in the modders working on TnB) put a lot of effort into making specialists fun and interesting that a double specialization with the same mechanics would be super super (game-breakingly) strong.

    The problem with designing interesting kits for Mages is that there is a very limited assortment of penalties you can assign to balance potential benefits. Restricting spell lists requires hacky work arounds, you can't nerf physical stats or weapon proficiencies because Mages have neither by default, and there are only so many permutations of casting speed and spells/day penalties one can use.
  • OlvynChuruOlvynChuru Member Posts: 3,079
    There are the Red Soul and Green Soul kits by @semiticgod .

    There is the Alchemist kit by @semiticgod , but this kit is so different from a normal mage that it's practically a different class.

    There are the Shadow Adept kits by @AionZ, which have an entirely different set of spells from normal mages.
  • DJKajuruDJKajuru Member Posts: 3,300
    It would be nice if someone modded mages kits that add more flavour to non-specialist mage. The complete wizard handbook has some good examples like the mystic, tribal wizard, militant wizard...
  • Gabeg21Gabeg21 Member Posts: 43
    I personally would like to see a mage that is a powerful melee combat character. I mean, yeah, you can always dual to a F, but it seems to me that If i can give my mage 18/99 STR, with 17 CON and 17 DEX he should be able to deal out some serious damage, while not running away because he gets hit twice.

    I have always wished to do a run with a sorcerer that can take down powerful enemies with weapons instead of magic every time. I'm not suggesting he go toe to toe with Firkragg unbuffed or anything, but you know what i mean.

    The Magus for More styles for mages mod is very close, but still lacks the punch I would like to see.
  • gohanf22gohanf22 Member Posts: 99
    Aquadrizzt wrote: »
    I mean, I'm entirely willing to entertain suggestions for kits; Red Wizards and Harper Mages were removed because they were just a bunch of benefits at very little cost. Red Wizards in 3e are kept in check by having 3 or even 4 prohibited schools, but given that people wouldn't trade even one school for +1 spell slot per level, I really doubt they'd trade 3 schools for +2 spells.

    I do think dual specialization is a cool idea that I'd like to revisit, but we (as in the modders working on TnB) put a lot of effort into making specialists fun and interesting that a double specialization with the same mechanics would be super super (game-breakingly) strong.

    The problem with designing interesting kits for Mages is that there is a very limited assortment of penalties you can assign to balance potential benefits. Restricting spell lists requires hacky work arounds, you can't nerf physical stats or weapon proficiencies because Mages have neither by default, and there are only so many permutations of casting speed and spells/day penalties one can use.

    No I can understand that. I mean I would love to have mage kits like maybe what @Gabeg21 was mentioning, like a Battlemage, or something like irenicus is which is an archmage. Like something to give a bit more of an edge, but still not be totally OP. I mean just being a simple invoker or illusionitst, lacks spunk imo. Not saying they aren't good, but something else than that would be cool.
  • RaduzielRaduziel Member Posts: 4,714
    My I Hate Undead mod has a wizard kit.
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