Contributing to other mods?
Cicatrix
Member Posts: 14
1) I have been working on making a few new items to help game balance and bookkeeping issues, but I don't want to go to the effort of making an entire mod. Is it common/acceptable to offer resources to people working on large-sized mods?
2) The best item I want to make is a good spear. Currently spears are really, really, really underpowered. They have low damage, a bad damage type, use up both hands and there are simply not enough magical spears available in the game compared to other weapon types. Ashideena is available near the very beginning of BG1 and you can't get a spear that does more damage than Ashideena until you get to the City of Caverns halfway through BG2!
my solution:
Heartbreaker +2 (+1d20 damage on critical hit, +5% critical chance)
average damage is 7.15 (before proficiency and strength bonuses)
Varscona average damage is 7.875 (before proficiency and strength bonuses) and you get a hand free for a shield or a second weapon!
Is that too powerful for a spear in BG1?
2) The best item I want to make is a good spear. Currently spears are really, really, really underpowered. They have low damage, a bad damage type, use up both hands and there are simply not enough magical spears available in the game compared to other weapon types. Ashideena is available near the very beginning of BG1 and you can't get a spear that does more damage than Ashideena until you get to the City of Caverns halfway through BG2!
my solution:
Heartbreaker +2 (+1d20 damage on critical hit, +5% critical chance)
average damage is 7.15 (before proficiency and strength bonuses)
Varscona average damage is 7.875 (before proficiency and strength bonuses) and you get a hand free for a shield or a second weapon!
Is that too powerful for a spear in BG1?
Post edited by Cicatrix on
0
Comments
Of course it is acceptable to offer resources, though I can't tell you if there is any mod author out there interested in using your items.
I'd say usually it is either code or stuff like portraits or item artwork that is welcomed by authors. Modifying items is rather easy to do and item mod authors probably have their own vision for items/balance..
In any case, I would suggest you just start your own mod. Putting together an item mod is really easy to do and requires very little WeiDU knowledge at all.
Like, this is pretty much all the code you need:
Looks like you've put some thought in it. Don't think it's too strong.
I second Ulb's idea of building your own itempack mod, though.
I created 2 small mods for clubs and was thinking about a spear that could hurt the greater werewolf and loup galou.
I can turn your spear into a weidu mod if you want.