Mazzy and Viconia banter bug
captainkatsura
Member Posts: 14
Hello all, i have this annoying bug where Mazzy would stop responding to command or keep stopping every second after her first banter with Viconia. Banters with other characters like Korgan and Jan are fine and only the banter with Viconia is bugged.
I do have several mods related with Mazzy herself and other party members, but considering that the banter was voiced i don't think it was mod-related banter AFAIK. The banter in question goes something like "Though our leader trusts you...." i forgot the rest sorry lol, it was her first banter with Vic after she joined my party in the ruined temple.
Thanks!
I do have several mods related with Mazzy herself and other party members, but considering that the banter was voiced i don't think it was mod-related banter AFAIK. The banter in question goes something like "Though our leader trusts you...." i forgot the rest sorry lol, it was her first banter with Vic after she joined my party in the ruined temple.
Thanks!
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Comments
You could install the Stutter Debug Tool (afterwards just deinstall it like a mod) and see ingame which scriptblock of which script is stuttering. Then you could look this scriptblock up with Near Infinity and post it here.
Hm, alternatively you could just search with NI for "BMAZZY9" in the script files and see whether this turns something else up than the original Mazzy-Viconia banter, first.
Finally! Thank you jastey, you're right the stutter was caused by a mod, it was "All things Mazzy". I never considered a mod to be the cause because the banter was voiced, after I uninstalled the mod finally this time she is back to normal again
(Tagging @Ratatoskr and @BCaesar just in case)
@captainkatsura Can you tell me which version of AllThingMazzy you were using and whether for the good/fortheevil were installed? That might help me narrow down the issue. I haven't seen that glitch myself.
I was using the latest version and while I did installed for the good at first, it didn't seem to affect the bug because I tried several times uninstalling and reinstalling all my mods to pin down the problem, I might be wrong though, sorry.
@jastey Do you know if there are particular sort of things that tend to cause stutters, other than PID? It's not a glitch I've run into in any of my games.
(And sorry for the late reply. For some reason I didn't get the email notification from the quote)
To identify a stutter, install the Stutter Debug Tool (like a mod) - it will state in game which script is running which script block. You can then look it up with Near Inifnity.
The dialogue in the current version should be WEIGHTed so based on your stutter explanation, it sounds like I probably mistyped a variable in the Mazzy/Viconia dialogue file. Which is totally something I would do. I once spent an hour trying to figure out why Clara's dialogue wasn't working before realizing that I'd called her the wrong name.
So this gives me a place to start. Thank you for all your help.
@captainkatsura The stutter bug did start immediately after the first Mazzy/Viconia banter correct? There was no second banter first?
Hi captainkatsura, is there any chance you could send me a copy of your save (or any save before it happened)?
If I go through the variables in your save it'll help me pin-point the glitch. At a quick glance I can't figure out what could be causing it. The next dialogue in the Mazzy-Viconia dialogue is coded in a glitch-proof way as far as I can see, but there's probably something else from left field that I'm not noticing. That's what it usually is. Some random other script that's missing a needed variable and is trying to trigger.
@Ratatoskr
@jastey
Found it. If you look at this code you'll see there's nothing in the actions to make the script stop endlessly repeating:
If we put Global("_bMazVicConv","GLOBAL",1) as a requirement that should fix everything.
I don't know what it is with me and repeating code, but I screw that up more than anything else. Though strangely, I was actually thinking about putting in Global("_bMazVicConv","GLOBAL",1) after our last conversation, but for entirely different reasons.
I'll get the file fixed and reposted tonight on our thread. Have you tested it?
Tested and works.
I also ran across a similar bug with Yoshimo but not one related to our mod. I think the culprit is this:
All the conditions for this are true:
But there's no talks that can trigger. The one that is supposed to trigger is Yoshimo's third talk with CHARNAME but that one requires the following:
And in my game they're all true except Global("PCYosh","LOCALS",2) so that's breaking everything. I reported it in the Spellhold thread here: http://www.shsforums.net/topic/60604-found-bug-and-fix-for-yoshimos-3rd-talk-with-charname/?p=607782