Duo MP Team ~~~ Fighter/Thief+Cleric/Mage VS Fighter/Cleric+Mage/Thief
roadster213
Member Posts: 1
Which combo is better and more efficient? I am leaning towards Fighter/Cleric+Mage/Thief due to the situation with armor restrictions. What are your thoughts?
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Comments
However there is nothing wrong with a half-orc fighter/cleric and a mage/thief -- though you would need to decide whether the mage/thief should be multi or dual classed.
Since you start in BG1, AC still matters for many, many play hours and I would take that into account when planning the characters and not just look at the endgame where ie a C/M is juicy. The F/C stays very competitive from level 1 and onwards, same with T/M for utility. I'd probably pick a gnome T/I to have two shorties, but it's not necessary (I just like shorties). The added saving throws and spell slots from specialization gets less important further into the saga but is a really nice boon the first half (until levels, items and spells can make up for it). The T/M can use bows and the F/C can focus on melee which is a pretty decent setup.
Why T/M over F/M? Well, a F/M have to spend more spell slots on buffs than a T/M with the F/C as tank. The F/C will draw most of the aggro and offensive spells cast in them, so the T/M can spend less spell slots on then unnecessary spells like ie Blur etc and can therefore have more slots for utility, debuffs and nukes. The F/C will have enough spell slots to buff themselves and the T/M since so many clerical buffs are AoE and still have enough slots to buff themselves with single target spells.
In the end I think it comes down to preference and knowledge about the class combo though and either probably work, FC+TM, FM+TC, FT+MC, but I often see people preferring the halforc over dwarf, something I personally would never choose for anything other than RP reasons. +5 saves >>>>> +1 damage/+1 THAC0 which is even more important with less chars since 1 failed save on 50% of your characters is very dicey and the F/C has one of the best save rolls of all characters and adding shortie (dwarf) to that and clerical buffs will make you save on pretty much everything (especially combined with ie shield of harmony etc).
FMT get so much from the arcane class that the cost of lev 9 spells is not a problem, as long as someone other can.
You have all the functions of a larger party, arcane protection on all the party, 2 capable casters and some mlee power with only 2 people, thanks to their versatility.
Between FC and MT or FM and CT i prefer the latter as a MT can not buff himself for mlee while a CT can, with only 2 i want them hit hard with weapons when needed.