Ranged Weapon APR for EE infinity Engine Games Clarification
billbisco
Member Posts: 361
1. If they have a character class from the warrior group ( single or multi), at level 7 they will have 5/2 APR or at level 13 they will have 3 APR with a Bow?
2. If the character has guantlets of extraordinary specialization , the character will get an additional 1/2 APR with bows?
3. The character WILL NOT get bonus APR from Weapon Specialization or Grandmastery with a bow?
2. If the character has guantlets of extraordinary specialization , the character will get an additional 1/2 APR with bows?
3. The character WILL NOT get bonus APR from Weapon Specialization or Grandmastery with a bow?
Post edited by billbisco on
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Comments
I believe they do get the specialization/grandmastery bonus.
In addition, however, ranged weapons all have their own "rate of fire", i.e. the base APR that the respective weapon comes with. Melee weapons are base 1 APR, but ranged weapons are different:
Bows (long+short): 2 APR
Crossbows: 1 APR
Darts: 3 APR
Sling: 1 APR
Throwing Axe/Hammer: 1 APR
Throwing Dagger: 2 APR
The Army Scythe: crossbow, 2 APR
Tuigan Bow: short bow, 3 APR
Messenger of Sseth (Icewind Dale): long bow, 3 APR
Plus some special, generically named random drops from IWD. In IWD2, all normal missile weapons grant no APR bonus, and crossbows are actually a flat 1 APR regardless of haste and such, though the Rapid Shot feat can add +1 APR to any missile weapon besides a crossbow, even throwing axes.
Also, the Pulse Ammunition, the Frag Grenades, and the Scorcher Ammunition grant 5 APR regardless of the crossbow used (and the Scorcher Ammunition strikes twice for an effective 10 base APR that can jump to 20 with Improved Haste).