Possible bug in Baldur's Gate for switch
Souldancertn
Member Posts: 45
Not sure where else to report this, but I'll gladly do so if needed.
I think I've run into a bug on the Switch version of BG. It looks like groups of NPCs are not appropriately going hostile during scripted encounters.
Examples I've noticed so far:
Bassilus goes hostile but none of his undead minions do.
Seniyad in Cloakwood goes hostile but his druid companions don't. In that particular case the quest to defend Aldeth can only be completed by force attacking.
Otherwise, the gameplay is great so far.
I think I've run into a bug on the Switch version of BG. It looks like groups of NPCs are not appropriately going hostile during scripted encounters.
Examples I've noticed so far:
Bassilus goes hostile but none of his undead minions do.
Seniyad in Cloakwood goes hostile but his druid companions don't. In that particular case the quest to defend Aldeth can only be completed by force attacking.
Otherwise, the gameplay is great so far.
0
Comments
With Bassilius. I've encountered the odd problem where a skeleton has wandered off from the main group and fails to turn hostile. I've had the whole lot fail to turn hostile once which might have been related to killing Bassilius too quickly.
IIRC, the correct choices are 1-3-1-1.
Had another encounter of this bug. The monks at the the start of the Cloud Peaks (Rasaads BG quest) also stayed neutral. I made the mistake to ignore them and ran past them. But when I reached Gamaz they turned hostile too. But this also triggered a dialogue loop on Rasaad. It was a bit tedious to solve this as you have to go all the way back and can only move a few steps until the dialogue pops up again.