I'm debating or not to try that Solo Dark Moon Monk (I cleared BG1 + SoD with him a while back and didn't get into BG2) or play something else. So I made 6 characters in Black Pits 2 from classes I haven't played in any of my BG1/SoD/BG2/IWD runs but that I might be interested in.
2- Fighter/Thief (mostly to compare vs the Assassin)
4- Archer (seems pretty decent so far)
5- Wizard Slayer (I always thought it sounded cool in theory but I still think it's weak overall)
6- Kensai (I did play a solo Kensai/mage a few years ago through BG1, I think I switched at lvl 7 and tried early BG2 with one but it seemed like the THAC0 wouldn't be as great late game and that you stop really being a melee and mostly turn into a mage late game, in which case I rather just have a sorcerer)
I read many things about backstab and I'm realizing that hiding back in shadows during combat is possible and not as hard as I thought and being in enemy's faces with silent move doesn't reveal you. Overall, I have almost always had a thief in my party but always only used them to find/disarm traps and unlock doors (I've never used backstab or if I did, it was a bit with Yoshimo in BG2 and never used set traps or even detect illusions).
I read some contradictory things about how Backstab works, the strongest backstabbing classes/kits and so on.
1- I read many times people say that Staves are the strongest weapons for backstab. Is this true? If so, what makes them the strongest weapons for it? I mean, staves do 1D6 dmg vs say Katanas that do 1D10 (+ offhand on top of it?).
2- Does Dual Wield affect backstab or not? Do both weapons hit or only the main hand (I read that main hand would get the dmg multiplier and then the offhand's dmg would be added with no multiplier?).
3- Who gets the strongest backstabs or how would you rate an Assassin vs a Fighter/Thief? I think Fighter/Thief gets stronger backstabs early on (2 specialization points vs 1 and more bonus from strength?) on top of having a lower THAC0 and being able to switch into heavy armor after opening with backstab vs Assassin having maybe a stronger backstab very late game and having the soso poison ability? Some people also mentioned Cleric/Thief.
After some testing (only did up to the 3rd fight but that brings these classes in to levels around 14-17), Archer looks decent although it doesn't seem to hit has hard as melee (but doesn't waste time chasing targets and can position more safely). Shaman I'm not sure what to think about it, seems like a sorcerer but for cleric instead of mage along with a few extra unique spells but the dance gets me more in trouble than it helps me so far. Wizard Slayer is even worse than I thought considering by the end of BG2, he'd maybe only have about 25% spell resistance (meaning 75% of the time spells will still land on him as if he had no special defenses) and mages have so many defenses in BG2 before I can land hits, I think by the time I do, the mage would die shortly after that anyways). Kensai seems to have better THAC0 and damage output as the other fighters but at the cost of being some sort of glass canon in the frontline which I'm not sure I'd enjoy so much.
Concerning the Assassin and F/T, I still can't decide cause I'm not at the x7 multiplier for Assassin to stand out yet. It feels like both can hit hard (F/T got me some bigger backstab numbers so far but maybe I just got luckier rolls on him) with backstab and then they're both quite weak and exposed behind enemy lines. The poison's damage is too weak to have much of an impact in BG2 I think (and useless vs Undead), maybe just helpful vs mages and more in BG1. The F/T can't swap chest armor in combat like I thought he would and he has lower dmg and THAC0 than my other 2 fighters (can't grandmaster and lower fighter lvl from multi-class) so he's squishier and does less damage overall in order to gain backstab and the other thief abilities (just that if I need to invest in move silent and hide in shadows, it'll take a long time before he can be reliable to find traps and unlock stuff).