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Rarest hidden content in any Baldur's Gate game: Irina the squirrel

UncleSporkyUncleSporky Member Posts: 100
I'm not sure if the title is a bit over-exaggerated. Mostly I would like to prompt others to share their own examples which might rival this one in its relative uniqueness.

When referring to rare hidden content, I don't mean in the combat sense of rare rolls, or rare luck in a particular fight...I mean content that most players are unlikely to see without going far out of their way to experience it.

And I can't think of a better example than turning Irina into a squirrel.

In Siege of Dragonspear, there's a quest called Days of Wine and Stealing which is offered by a halfling named Irina in the Elfsong Tavern. She has run out of Ruby Wine and wants you to steal some for her from the Ducal Palace basement. There are a number of ways to do this quest...you can simply do as she asks, or you can tell her you won't steal it and she'll give you 50 gold to leave in place of the barrel. If the character speaking to her is a dwarf they can brew her up something better. Or if the character is a mage or druid, they can offer to transform regular wine into Ruby Wine. And this is where the rare part comes in.

If the mage has 15 or less intelligence, their spell will simply fail and create awful-tasting wine, and they'll have to complete the quest another way. However, if the druid has 15 or less wisdom, the wine will transform Irina into a squirrel permanently, unless you cast Dispel Magic. She will be too freaked out by her experience to be worried about Ruby Wine anymore and you essentially fail the quest. It's a fun little scene, if you can get it to happen.

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But I got to thinking...under what circumstances would a player's druid even have 15 or less wisdom at this point?

Jaheira is a fighter/druid with 14 wisdom...but you can't have her in your party at this point in the game. The only party members you could have while doing this quest, to my knowledge, are Minsc, Dynaheir, and Safana. So this has to either be a main character druid, or else a multiplayer/created-party druid.

Wisdom is a druid's primary stat. Most people know it's a stat you want to have as high as you can get for the bonus spells. Not only that, the minimum wisdom for a druid is 12, so there are only 4 possible digits that can get you into this situation. Not only that, but wisdom also happens to be the easiest stat to raise permanently out of all of them, with three tomes in Baldur's Gate 1. If you're playing Siege, you likely imported from BG1 to continue the story.

Thinking about that further...most people probably aren't playing Siege on its own as their first and only BG game. It seems a bit unthinkable to me. Generally people playing it are already going to be fans, and are already going to know a bit about the mechanics at play, and therefore roll their druid with high wisdom. The only thing I can imagine is self-imposed challenges like building your character on whatever your first roll happens to be.

Druid is also one of the rarer classes, maybe second only to paladin? It can only dual with fighter, and only for humans and half-elves. Human fighter dualed to druid is impossible for seeing this scene as it requires 17 wis to dual. Human druid dualed to fighter is barely possible with 15 wis, but again unlikely.

So ultimately to get yourself into this situation, here is the chain of events:
  • Be playing Siege of Dragonspear
  • Create a human druid, or half-elf druid or fighter/druid (rare enough class combos as it is)
  • Let your wisdom be 12-15 for some reason
  • Either miss or avoid the three wisdom tomes in BG1 that would put you over 15, or start a new game in just Siege with this handicapped druid
  • Visit Elfsong Tavern (not required)
  • Explore into the back room kitchen (also not required)
  • Talk to the halfling lady standing there with your druid leading the party
  • Agree to help her and notice the dialogue option that lets you attempt druidic magic, and choose it

You could say that even rarer would be seeing the dialogue after dispelling the polymorph, because you also have to go out of your way to do that.

I don't know how anyone could've learned about this except by browsing around in the Near Infinity explorer. :p As far as I can tell there is only one clear reference to this on the internet, a comment left here in 2018.

Is there anything else in these games that you would consider buried deeper, or even less well known?
Post edited by UncleSporky on

Comments

  • AerakarAerakar Member Posts: 1,049
    Ruby Racks?
  • Dev6Dev6 Member Posts: 721
    I love this thread.
  • UncleSporkyUncleSporky Member Posts: 100
    Flashburn wrote: »
    What about the 1/10,000 chance that Dradeel gives you the recipe for Ruby Racks when you talk to him in Spellhold? For all the times I've played BG2, he's never once given it to me.

    Yeah, that would definitely beat this. :) That's the kind of thing I was picturing, fun developer things hidden behind near-astronomical coincidences.
  • sarevok57sarevok57 Member Posts: 6,002
    Flashburn wrote: »
    What about the 1/10,000 chance that Dradeel gives you the recipe for Ruby Racks when you talk to him in Spellhold? For all the times I've played BG2, he's never once given it to me.

    this just goes to show that you never know everything about these games, i've only ever spoke to that dude maybe a couple of times for the bajillions of play throughs i had, and i only remembered the monkey balls, apparently there are 4 recipes in all, all each with their own little chance of hitting them

    absolutely nuts, and yup, the ruby racks is indeed 1/10000 holy smokes
  • Sam_Sam_ Member Posts: 172
    I have two, but they have been around for forever...
    1. Acquire the (third) Ring of Wizardry from Winski Perorate in the Ducal Palace.
    2. Acquire the Helmet of Opposite Alignment from the demonknight on the ground floor of Durlag's Tower.

    I have done both in the original BG1/ToSC. Not sure I have tried in the EE... I'll leave it to you to figure out how to do it (as IMO that is more than half the fun :) ).
  • ThacoBellThacoBell Member Posts: 12,235
    @Sam_ The EE made killing the Demonknight on the ground floor impossible.
  • AerakarAerakar Member Posts: 1,049
    @Sam_ was not aware of the 3rd ring of wizardry, something new!
  • monicomonico Member Posts: 571
    I'd put the squirrel easter egg above Dradeel's recipes, because while Dradeel's Ruby Racks recipe has only 1/10000 chances of occurring, any character could obtain it (in theory), while you can only "encounter" Irina the squirrel if you are a druid (or made one in a custom party AND chose to initiate dialogue with said character), and the chances of someone creating (and maintaining) a PC druid with less than 15 WIS are even more abysmal.

    About other easter eggs, I'd say the first one where talking 30 times to Firebead in Candlekeep to get 300 GP is also well hidden at first.
    Obviously after 20+ years and many walkthroughs/wikis documenting this easter egg, it is not a secret anymore and I guess most veteran players know about this, but it is not something you would find by yourself in a normal playthrough (who would click 30 times on each NPC ?)

    On a somewhat lower level, that would also apply to Noober, I think it took me years to notice that he would stop talking at some point (and give XP). I always killed him or ran away before having the patience to exhaust him.
  • ArviaArvia Member Posts: 2,101
    edited January 2020
    Never mind *facepalm*

    Mental note: Pay attention to detail. *ground* floor!
    Post edited by Arvia on
  • sarevok57sarevok57 Member Posts: 6,002
    Sam_ wrote: »
    I have two, but they have been around for forever...
    1. Acquire the (third) Ring of Wizardry from Winski Perorate in the Ducal Palace.
    2. Acquire the Helmet of Opposite Alignment from the demonknight on the ground floor of Durlag's Tower.

    I have done both in the original BG1/ToSC. Not sure I have tried in the EE... I'll leave it to you to figure out how to do it (as IMO that is more than half the fun :) ).

    3rd ring? you mean theoretically infinite rings of wizardry? ( this was awesome in bg1 vanilla if you had 6 mages cause then you could pack them up with 2 rings each )

    so this is how it works;

    in the duchal palace i always make sure that belt survives ( and heal him when need be ) after the assassination attempt, if you kill belt ( or attempt to injury him ) Winski Perorate will come out of nowhere and blast you with a "force kill" flamestrike on your main character

    but.... if you are fast enough, you can use a range weapon against belt, and when buddy buddy shows up, quickly run downstairs and the flamestirke if it hits will only deal damage and not do its instant death effect

    go back up stairs and Winski Perorate will be chillin there where you can pick pocket a ring of wizardry, fireball and vampiric touch scroll

    and you can do this over and over again, as long as belt has HP left, i remember that one time i had 12 Winski Perorate chillin there, quite humorous


    another thing that was great about vanilla bg1 and the demonknight killing on the ground floor was that he also dropped a suit of fullplate+1, pretty nice suit of armor for someone like viconia, back in the day when there wasn't STR requirements
  • Sam_Sam_ Member Posts: 172
    ThacoBell wrote: »
    @Sam_ The EE made killing the Demonknight on the ground floor impossible.
    Yeah, it seems BD did a lot of that. Tazok used to be killable in the Bandit Camp too.
    ThacoBell wrote: »
    About other easter eggs
    If what you're interested in is Easter Eggs, there are 10 or so pages of them listed in the topic Easter Eggs In Baldurs Gate ** Spoiler**
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