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StummvonBordwehr wrote: »
This sounds awesome.
Since no keyboard support is offered, I guess debug mode is out of the question..??. but will you consider including a save game editor like Leto?
deltago wrote: »
Is the Darkness over Daggerford the EE version?
Will other Premium modules that are available on console (such as Infinite Dungeons) be available later, and if so, will they be DLC or Free /w the $50 price point?
Kamigoroshi wrote: »
How will the enhanced Beamdog models be handled down the line?
Will they be available via free downloadable content similar to the localisation packages? Or will console players have to wait until the whole modernisation of the assets has been completed and become part of an official game update?
Thinking way further ahead, this could help future console PW's to drastically reduce their own download size as well. If the full enhanced models package by Beamdog winds up to be similar in scoop to Project Q, that is.
JuliusBorisov wrote: »
We’re interested in exploring the possibility of making further persistent worlds available to console players. Please note, the Nintendo Switch and XBox One versions of Neverwinter Nights are only compatible with persistent worlds that support NWSync, and have a total download size of under 4GB.
TarotRedhand wrote: »
@JuliusBorisov So no single player modules on the consoles then. I note mention of the new renderer in the FAQ. Does this mean it has finally been finished and will be in the next dev patch sometime soon(ish).