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FAQ for Neverwinter Nights: Enhanced Edition (Switch, Xbox, PS4)

JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 19,347
We have prepared a rundown of some Frequently Asked Questions about our upcoming release of Neverwinter Nights: Enhanced Edition for Nintendo Switch, PlayStation 4 and Xbox One.

https://www.beamdog.com/news/faq-neverwinter-nights-enhanced-edition-switch-xbox-ps4/

StummvonBordwehr

Comments

  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 19,347
    The persistent worlds of Arelith and Ravenloft: Prisoners of the Mist will be available for Nintendo Switch and Xbox One players as part of multiplayer support for Neverwinter Nights: Enhanced Edition.

    We’re pleased that there is an enthusiastic community willing to welcome adventurers from these new platforms into their campaigns. We’re interested in exploring the possibility of making further persistent worlds available to console players. Please note, the Nintendo Switch and XBox One versions of Neverwinter Nights are only compatible with persistent worlds that support NWSync, and have a total download size of under 4GB.

    StummvonBordwehr
  • StummvonBordwehrStummvonBordwehr Member, Mobile Tester Posts: 777
    Hi Julius
    This sounds awesome.
    Since no keyboard support is offered, I guess debug mode is out of the question..??. but will you consider including a save game editor like Leto?

  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 19,347
    Hi Julius
    This sounds awesome.
    Since no keyboard support is offered, I guess debug mode is out of the question..??. but will you consider including a save game editor like Leto?

    There is a software keyboard with predictive text available. I don't believe editors can be supported on console (officially).

    StummvonBordwehr
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 19,347
    An image with controls contains an errror. It shows as B to confirm and A to cancel. This is a mistake. We'll swap the image.

  • deltagodeltago Member Posts: 6,880
    Is the Darkness over Daggerford the EE version?

    Will other Premium modules that are available on console (such as Infinite Dungeons) be available later, and if so, will they be DLC or Free /w the $50 price point?

  • KamigoroshiKamigoroshi Member Posts: 5,188
    How will the enhanced Beamdog models be handled down the line?
    Will they be available via free downloadable content similar to the localisation packages? Or will console players have to wait until the whole modernisation of the assets has been completed and become part of an official game update?

    Thinking way further ahead, this could help future console PW's to drastically reduce their own download size as well. If the full enhanced models package by Beamdog winds up to be similar in scoop to Project Q, that is.

  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 19,347
    deltago wrote: »
    Is the Darkness over Daggerford the EE version?

    Will other Premium modules that are available on console (such as Infinite Dungeons) be available later, and if so, will they be DLC or Free /w the $50 price point?

    The DoD is the EE version. Infinite Dungeons and other missing Premium Modules (TotM) haven't been announced for the console version. We don't have anything to share about at this time, beyond the fact they are not available.
    How will the enhanced Beamdog models be handled down the line?
    Will they be available via free downloadable content similar to the localisation packages? Or will console players have to wait until the whole modernisation of the assets has been completed and become part of an official game update?

    Thinking way further ahead, this could help future console PW's to drastically reduce their own download size as well. If the full enhanced models package by Beamdog winds up to be similar in scoop to Project Q, that is.

    A good question. We'll share about it when we're ready.

  • LuckyDayLuckyDay Member Posts: 7
    We’re interested in exploring the possibility of making further persistent worlds available to console players. Please note, the Nintendo Switch and XBox One versions of Neverwinter Nights are only compatible with persistent worlds that support NWSync, and have a total download size of under 4GB.

    Hi Julius

    How can our PW's be made available for console? We have one that doesn't use haks at all so there shouldn't be an issue with NWSync.

  • TarotRedhandTarotRedhand Member Posts: 734
    edited November 30
    @JuliusBorisov So no single player modules on the consoles then. I note mention of the new renderer in the FAQ. Does this mean it has finally been finished and will be in the next dev patch sometime soon(ish).
    TR

    DerpCityKamigoroshi
  • JackonelliJackonelli Member Posts: 3
    No single player modules?

  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 19,347
    @JuliusBorisov So no single player modules on the consoles then. I note mention of the new renderer in the FAQ. Does this mean it has finally been finished and will be in the next dev patch sometime soon(ish).
    TR

    The console renderer has been cut down significantly from what the PC version renderer is supposed to be. That's one of the reasons why the PC update is still not ready.

  • KamigoroshiKamigoroshi Member Posts: 5,188
    Will the console renderer later on be upgraded to reflect its full display of desktop functionalities?

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