Toolset error patch 1.79
Awas73
Member Posts: 66
So I updated to patch 1.79 and the new toolset was added. Does anyone know why when you exit the toolset you get this error? Even just launching the toolset, not opening any module, and just closing the toolset I get this error.
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That fixed in the hotfix dev 8193.1 hotfix they release soon after the main patch. If you have steam choose dev build it backward compatible too.
Link to patch notes.
In the Beamdog client, there is a dropdown. Choose "Development" rather than "Retail" or whatever. Now you have an Update option which will install the Development version in a new location, leaving the Retail version intact so that you can use either.
If you use shortcuts to launch the toolset and the game, you will obviously need new ones for the Development version.
Both versions share the same files in Documents, so you only have one set of saves, fan-made modules and so on.
Toolset steps:
It is by using the ... option in the Description Field, and changing the drop down of the language to a different language than what I set in the toolset Options - Language (English).
1. Tools - Options - Language. Select the language you'd like the Toolset to be in.
2. Press OK.
3. Edit - Module Properties - Description.
4. Press the ...
5. Change the language to something other than the language you selected in step #1.
6. Type a module description in the box which appears from step #4.
7. Press OK.
8. Returns to Module Properties window.
9. Description does not change.
I believe this happens by selecting ... and changing the language for the module description and it does not match the default Toolset language under Tools - Options - Language.
By using ... and putting in a full description in a different drop down language being selected, may be confusing builders thinking it will actually appear in the first window where the Description tab is located, but it does not work that way. It remains blank, or remains to whatever the description was in that first window.
https://i.imgur.com/RpZaZUE.jpg
So that is the toolset description.
Module steps:
1. Tools - Options - Language. Remain on default, which is English.
2. Create your Module Description and save the module.
3. For the game, set your Language in the settings.tml to something not English.
4. Load your module.
5. Toolset Language Settings does not match Game Language Settings.
6. No description.
7. Toolset and Game Language MUST MATCH or the image below is the result.
So, when building your module in the toolset, make sure it matches the language of your game.
https://i.imgur.com/moJFSq4.jpg
With the 1.69 Toolset set to default English, and the NWNEE settings.tml to French, the description is displayed.
https://i.imgur.com/fac0XuV.jpg
Hope that helps.
TR
TR
However, the one mentioned in this thread appears to happen regardless of whether a module has been edited with the new Toolset or not.
As usual, the best way to get it fixed faster is to make a test module with exact steps to reproduce.
https://support.baldursgate.com/issues?page=3&sort=id:desc,tracker,subject
Or
https://beamdog.atlassian.net/servicedesk/customer/portals
Different BeamDog employees are using different ticketing systems; your best bet with @virusman today is to use the first link, though eventually the second will be the only one in use.
-Dave
TR