BG2 Expansion / New Content
GrimjackMV
Member Posts: 151
Hi Team Beamdog.
Like many on these forums, I appreciated the obvious love and care that went into crafting Siege of Dragonspear. Is there no chance we could see an expansion or additional DLC like that for BG2 or is further content for BG completely off the table now?
Like many on these forums, I appreciated the obvious love and care that went into crafting Siege of Dragonspear. Is there no chance we could see an expansion or additional DLC like that for BG2 or is further content for BG completely off the table now?
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Comments
OK. Thanks for letting us know @JuliusBorisov. Very thankful for all the great work Beamdog has put into enhancing the IE titles. I did notice you did not write that never could happen! I hope that those content / DLC plans might change in the future and we could see a little more content for BG1 or BG2.
That would be a sweet surprise. You could hope that after SoD they might have a good fix on how to efficiently produce one last additional expansion for the BG EE series.
That would be amazing. Here is hoping that later down the road Team Beamdog might be willing to round out the EE series with one last expansion DLC. ^_^
WoTC would have to give them permission first. I don't see that happening though. They seem very intent on burying the IE series with BG3's focus on P&P and the novels.
That is so unfortunate. Hopefully, WoTC is able to carve out a space for additional content for the IE series. Beamdog was just getting started, expanding upon the IE classics with Siege of Dragonspear, in my opinion.
And honestly, I am not thrilled with Larian taking the lead on BG3. I know I am in the minority here but I simply could never get into Divinity Original Sin or their sequel. In each case, I found the story weak gruel and the actual gameplay boring as a sawdust.
I don't see a new BG EE extension scrapping the BG3 market, but again I'm not WotC commercial manager.
but many of the old ones have been ported to EE, even if not all, i still miss a lot the glorious solaufein mod with its very challenging battles.
but i agree with you, there are plenty of mods around that can add new content to bg 1 and 2, much more material then what an official expansion, that probably will never happen and that has really no reason to happen as the only suitable place, the transition from bg to bg2, has already be filled, can add.
probably beamdog can add new content in the form of new npcs with personal quests, if the licence they have permitted to introduce some of them i suppose that it permits to introduce other ones as well.
but every official new content has to deal with a cost/benefit balance.
to invest money to create the existing EE npcs helped in having the people shifting from the original to the EE and sod is a whole new game that people have to pay if they want to play it.
i don't see beamdog investing money in the creation of other npcs, both as free content and as content you have to pay to get, they did not manage to be in charge for bg3 and i guess the game is now over, no more new official content for bg 1 and 2, only a final upgrade with the last bugs fixed and some minor changes to game mechanics.
my point was that if in the old times much focus was on creating quest mods and npc mods now the main effort of many modders is in changing the game mechanics, without adding new content.
if some years ago was possible to see the creation each year of some new quest mod, some of them with a lot of content, whole new areas, challenging battles, new items, and many mod npcs, some of them with both rp content, romances or dialogue, and/or personal quests involving new adventures and tasks now the whole work of creating new content is basically carried on by 3 modders only.
this is what i am talking about, and i greatly appreciate the work of those 3 people, don't get me wrong about it, i am only saying that the whole task of creating new content is basically weighting on their shoulders only, while in the past was shared among a much larger part of the modding community.
The rather involved nature of the engine is holding back a lot of creation, as making mods and implementing them properly is somewhat complicated for people that may have creative energies, but little technical expertise.