The Obsidian Legend, a story module
Snottling
Member Posts: 90
"This is a call for brave souls who will be greatly awarded should they be willing to aid in averting the impending doom of the free people of Mistledale."
- High Councilar Heresk Malorn of Ashabenford
In the idyllic town of Ashabenford in rural Mistledale, fear is spreading amongst the townsfolk, fear of the return of an ancient enemy, long thought extinct.
You find yourself embarking on a perilous quest, a journey of understanding why this is happening again and learning how and if this looming doom can be avoided at all.
I'm nearing the final steps of creating this adventure, which is based on a novel I wrote some years ago. I hope to release it on the NeverwinterVault and on Steam workshop.
- High Councilar Heresk Malorn of Ashabenford
In the idyllic town of Ashabenford in rural Mistledale, fear is spreading amongst the townsfolk, fear of the return of an ancient enemy, long thought extinct.
You find yourself embarking on a perilous quest, a journey of understanding why this is happening again and learning how and if this looming doom can be avoided at all.
I'm nearing the final steps of creating this adventure, which is based on a novel I wrote some years ago. I hope to release it on the NeverwinterVault and on Steam workshop.
Post edited by Snottling on
12
Comments
Testing has started, with multi player support getting some extra love. Yes, you can play it with you friends. I always thought that playing with real people, as opposed to AI henchmen, is much more enjoyable and fun. But maybe I'm just an old school Pen & Paper guy.
However, that doesn't mean that single player isn't enjoyable. There are henchmen with lots of party banter going on in the module. Furthermore, Forgotten Realms lore are plentiful and focus is on storytelling.
If nothing unexpected occurs, it will be on Steam Worshop and the Vault in January 2020.
Happy New Year to all of you!
Yes, there are Evil choices, you can play a turncoat sort of Evil, but the nature of the plot caters more to Neutral and Good characters.
While I'm at it, here are some more facts:
Play time will be at least 6 hours, depending on play style, but probably much longer.
You start as 12th level and end about 14th- 15th level.
You can play solo with three henchmen, or play with friends. 4 players recommended.
*Fingers crossed*
The Obsidian Legend by Snottling
In the idyllic town of Ashabenford in rural Mistledale, fear is spreading amongst the townsfolk, fear of the return of an ancient enemy, long thought extinct.
You find yourself embarking on a perilous quest, a journey of understanding why this is happening again and learning how and if this looming doom can be avoided at all.
Play time: 6 hours +
Singleplayer with 3 henchmen, or
Multiplayer: 1-4 players (optional henchmen)
Type: Story module, rich with Forgotten Realms lore.
NOTE: CEP 2.4 or greater is required.
CREDITS:
Medieval rural tileset by Zwerkules.
Wild Woods, Deep Dungeon and Dwarven Chasms by Sixes Thrice.
Scripts by The Z.
And finally, a special thanks to Rob/Gerardos, Khuzadrepa and Walker for play testing.
This is my first attempt at a story module, so bear with me. But seriously, it's been so much fun creating this adventure.
Anyway, hope you like it!
- Snottling
https://steamcommunity.com/sharedfiles/filedetails/?id=1956993271
https://neverwintervault.org/project/nwnee/module/gameworld/obsidian-legend = New link.
Sorry to hear you are having problems. I just tried myself via Steam and it works for me. Workshop content has been wonky sometimes. My best suggestion is to un-subscribe, then subscribe again.
Hope it helps.
It does indeed. It's just a matter of walking over a certain trigger once you have the journal update, that is when you have reached the locked door and heard Anabar's whisper. Let me know if you want a hint.
When I first met the Obsidian King Guards at the door at the north end of an indoor area (forget the name but it was close to the kings area) After killing them I stuck around in that area for a while and I noticed those guards kept respawning in so I collected a bunch of +3 Axes (hand and waraxes) as loot off them.
Nice first mod, simple but playable and free of any game stopping bugs.
A few typos here and there, it could do with more challenge for 12th level, and be of higher stakes in general, but overall, pretty solid.
Hey there, Isewein!
I took it down because I'm not playing NWN anymore. But, I'll put it up for you. It's once again available on Steam Workshop.
https://steamcommunity.com/sharedfiles/filedetails/?id=1956993271
And, as soon as I find the relevant files I'll post it on the Vault.
EDIT: I cannot find the .tlk which means that it's on a hard drive that's not available anymore. Sorry.
But at least it's on the Steam Workshop.
Happy gaming!
-Snottling
May I ask - what motivated you to take it down in the first place? I'd say 99% of files on the Vault are from people not actively playing anymore...