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Aerie can cast druid spells as well cleric ones

Weird bug is happening with Cleric/Ranger MC, so it should be self explanatory what I did.

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  • DJKajuruDJKajuru Member Posts: 3,187
    Cvijeta wrote: »
    Weird bug is happening with Cleric/Ranger MC, so it should be self explanatory what I did.

    I'm sorry, but I couldn't understand a thing.

  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 19,598
    Do you use SCS or another mod component bringing IWD spells to BG?

  • Balrog99Balrog99 Member Posts: 5,391
    My guess is that Aerie was 'keepered' into a ranger/cleric. Now I'm wondering if she can still cast mage spells too! Back-door druidic sorcerer bug?

  • CvijetaCvijeta Member Posts: 378
    she was still cleric mage and was able to cast mage spells. My MC was Cleric/Ranger

    DJKajuru
  • jsavingjsaving Member Posts: 659
    When you say Aerie can cast druid spells as well as cleric spells, even though you have not edited her in any way, do you mean that? If so then that would be a never before encountered glitch.

    Or is "Aerie" a misprint and you meant to say your MC cleric/ranger can cast druid spells? If so, that is not an error at all, it simply means you've activated the cheat that allows cleric/rangers to cast druid spells.

  • Balrog99Balrog99 Member Posts: 5,391
    edited December 2019
    Could fighter/mage/cleric somehow be modified into ranger/mage/cleric by EEKeeper? Doesn't seem possible but I'm no expert...

  • gorgonzolagorgonzola Member Posts: 3,078
    it is possible, but i am only guessing, that enabling the RC to have access to all the levels of the druid spells enables also the other multi with a cleric part, or maybe only the 2 casting classes multi, to the same thing.

    if i am true aerie can cast arcane and clerical spells because of her classes, but she has the same access to some of the druid only ones as you enabled your cleric to use them editing the lua file.

    if i am right this is a very interesting and powerful exploit, a PG reason to run a RC charname.
    the insect spells coupled with the fast casting a mage can have by the robe and amulet are a super powerful anti mage tool.

    Balrog99
  • Balrog99Balrog99 Member Posts: 5,391
    I might test this over the weekend. Talk about a great solo no-reload class!

    gorgonzola
  • CvijetaCvijeta Member Posts: 378
    jsaving wrote: »
    When you say Aerie can cast druid spells as well as cleric spells, even though you have not edited her in any way, do you mean that? If so then that would be a never before encountered glitch.

    yep

  • ThacoBellThacoBell Member Posts: 9,920
    You had to have edited something, what mods do you use?

  • CvijetaCvijeta Member Posts: 378
    no mods, just opened the lua files and already seen cleric spells edited. I didn't see cleric/ranger part.

  • ThacoBellThacoBell Member Posts: 9,920
    Cvijeta wrote: »
    no mods, just opened the lua files and already seen cleric spells edited. I didn't see cleric/ranger part.

    This doesn't happen in a clean install. If mods aren't in play, you had to have edited something yourself.

    Balrog99
  • Balrog99Balrog99 Member Posts: 5,391
    I tinkered a little with EEKeeper this morning and tested out a few things. If you begin the game with a cleric/mage, or a fighter/cleric/mage and then Keeper the class to cleric/ranger you do indeed get to keep your mage spells. There are some restrictions, however. You can't access your spellbook so you can never change the spells you have memorized. You also can't use mage only items (wands, scrolls or items such as Rings of Wizardry). You can never add any new spells to your spellbook either so you're stuck with what you had when you switched the class. You also won't be able to cast the wizard spells while wearing armor (I checked). It is an interesting way to add a familiar to your cleric/ranger if you do this at the beginning of the game. You could also use it to have a casting of identify. Both of those options add a little flavor or utility, especially for a solo run.

    The amount of mage spells you can cast is dictated by your mage level at the switch point. If you do the switch after BG or Sod you'll be able to cast more spells (but you'll still be limited to what you had memorized and can't switch spells). You can also switch a sorcerer to cleric/ranger but you will only be able to cast the 1st spell alphabetically of the spells you have learned for each spell level (you do get the appropriate multiple castings of that spell though!).

    If you have the vanilla cleric/ranger setting then you will also have access to all druid spells. I'm now thinking of giving this a go myself, A freebie familiar and identify is really tempting without cheating TOO much!

  • Balrog99Balrog99 Member Posts: 5,391
    Things I did not check:

    If you start as a specialist mage, i didn't check to see if the school bonus/penalty is applied to the cleric or druid spells. Im also not sure about school restrictions affecting divine spells (ie: whether you can't cast necromancy spells if you started as an illusionist/cleric or charm spells if you start as an evoker). I know cleric spells aren't affected by school restrictions, just not sure about the druid only spells...

  • ithildurnewithildurnew Member Posts: 171
    edited December 2019
    Balrog99 wrote: »
    Talk about a great solo no-reload class!
    Balrog99 wrote: »
    ... I'm now thinking of giving this a go myself, A freebie familiar and identify is really tempting without cheating TOO much!

    Just give yourself 8000000xp, pat yourself on the back, and be done with it.

  • GusindaGusinda Member Posts: 1,584
    @Balrog99, you could create a FMC, then add the Druid spells into the clerical list using EEKeeper. Although they will stay in the list, you wont be able to select or cast them until you reach the appropriate level... While playing in EEKeeper, you could also give yourself a Mage speciality.

    I quickly just tested with a Half-Elf FMC, keepered a specialised Enchanter and gave the druid spells. Tested only by adding XP and seemed to go well. I kept the druid spells & the additional mage spells. Now all you would need is to create a spell that summons a thief when ever you need it :smile:

    Gus

    gorgonzolaBalrog99
  • Balrog99Balrog99 Member Posts: 5,391
    Balrog99 wrote: »
    Talk about a great solo no-reload class!
    Balrog99 wrote: »
    ... I'm now thinking of giving this a go myself, A freebie familiar and identify is really tempting without cheating TOO much!

    Just give yourself 8000000xp, pat yourself on the back, and be done with it.

    Spoilsport! :(

  • gorgonzolagorgonzola Member Posts: 3,078
    @Balrog99 @Gusinda
    for a solo no reload (bg2 only) eekeepered charname maybe MC, both specialist mage to get up to 3 lev 9 spells end game or cleric of lathander to get the increased apr from the boon, that stacks with itself, is even better. and the added druid spells are somehow an help, even if a mage has antimage ways that are as good as the insects so is the class that less need to have those illegal druid spells.
    a MC, if you know how to buff him, can fight as well as a fighter, only slower as he lacks apr, but with way better protection, so he does not have to rush and kill fast before his hp pool is consumed.
    and having those lev 9 spells that a triple class never reach before xp cap is too strong to be missed.


    @ithildurnew i don't see how having some more spells and few hp from a familiar compares with starting at xp cap.
    the first thing can give some spice to the game, and as a player is having fun why we should be judgmental on how he plays, as long as he is clear if he uses cheats, exploits or any other mean to make the game a little easier (or even a lot easier in some cases).
    the latter one would make all the first part of the game really boring, with super charname having end game thac0, hp and spells and nothing that can really challenge him as the enemies level is dependent on party level, but only to a certain extent, you can find a beholder instead of a gauth, but you will never find end tob level enemies in bg or early soa.


    by the way i think that some things that many players do, like playing on hard difficulty levels, but with maxed hp gain leveling up, even if legittimate (in EE. as in the original there was not that option, you had to scroll down the slider before leveling) make the game much more easy then few insects and a familiar more, as those hp points more are often the difference between loosing and winning ending the fight with few hp.
    and in a no reload this is really relevant, every time a toon drops under let's say 30% of his total hp with that settings would have been a failure and game over on a proper hard settings no reload playtrough.
    i think it, i am convinced of it, and i even write it sometimes on the forums like now, but trying to be objective, not judgmental.

    while patting on the back is always welcome, better if a dear person does it, if not possible doing it ourselves is the best option we have.

    peace and love :)

    JoenSoBalrog99ThacoBellGusinda
  • ThacoBellThacoBell Member Posts: 9,920
    Balrog99 wrote: »
    Talk about a great solo no-reload class!
    Balrog99 wrote: »
    ... I'm now thinking of giving this a go myself, A freebie familiar and identify is really tempting without cheating TOO much!

    Just give yourself 8000000xp, pat yourself on the back, and be done with it.

    I don't see how a familiar and a couple level 1 spells is remotely equivalent to level capping at the outset.

    Balrog99gorgonzola
  • Balrog99Balrog99 Member Posts: 5,391
    ThacoBell wrote: »
    Balrog99 wrote: »
    Talk about a great solo no-reload class!
    Balrog99 wrote: »
    ... I'm now thinking of giving this a go myself, A freebie familiar and identify is really tempting without cheating TOO much!

    Just give yourself 8000000xp, pat yourself on the back, and be done with it.

    I don't see how a familiar and a couple level 1 spells is remotely equivalent to level capping at the outset.

    Honestly, purists don't bother me. However, I bought Baldur's Gate back in '98 and BG2 in '00 for $40 each, and bought both EE's as soon as they came out too. I've played all variations, modded and unmodded, now for close to 20 years. I think I have the right to jazz things up if I want to!

    gorgonzolaZaxaresGusinda
  • ZaxaresZaxares Member Posts: 709
    Balrog99 wrote: »
    Honestly, purists don't bother me. However, I bought Baldur's Gate back in '98 and BG2 in '00 for $40 each, and bought both EE's as soon as they came out too. I've played all variations, modded and unmodded, now for close to 20 years. I think I have the right to jazz things up if I want to!

    I've always supported the stance that, in single-player games, you do whatever the hell you want to make it fun for you. :) If you want to do a no death, no reload playthrough, great! If you want to create a Charname with 25 in all stats, great! It's your own personal adventure, and whatever makes it the most fun for you is the correct way to play. (Multiplayer, of course, is a different story.)

    gorgonzolaGusindaBalrog99
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