Favorite ways to kill Sarevok
MacHurto
Member Posts: 731
What are the ones you have done over the years you find best/funnier/cooler? I have two:
1) Berserker with Kiel’s helmet and Dulag’s goblet just trading blows one to one with Sarevok. Whenever low in life, he drank from the goblet. Always thought Sarevok must have pissed himself when fighting some crazy son of the Lord of Murder who kept drinking blood and ignoring blows.
2) Dispel Sarevok, charm Tazok with Algernon’s cloak and have them fight it off while Charname sings a bard song. They actually hit at the same time and killed each other! Thought that was cool, too
1) Berserker with Kiel’s helmet and Dulag’s goblet just trading blows one to one with Sarevok. Whenever low in life, he drank from the goblet. Always thought Sarevok must have pissed himself when fighting some crazy son of the Lord of Murder who kept drinking blood and ignoring blows.
2) Dispel Sarevok, charm Tazok with Algernon’s cloak and have them fight it off while Charname sings a bard song. They actually hit at the same time and killed each other! Thought that was cool, too
Post edited by MacHurto on
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I didn't do this myself, but I read on Reddit about a really interesting/hilarious method of beating Sarevok. What the person did was to go through the game and recruit all of the recruitable companions, bring them to the final Bhaal Temple, and then dismiss them inside the temple without aggroing Sarevok. They did this over and over until ALL of the possible companions were there, then started the combat. As soon as one of them gets pinged by an AoE attack, they ALL go hostile against Sarevok and his cronies. So everybody from Xzar and Montaron to Minsc and Dynaheir and Shar-Teel and Ajantis and Quayle and Tiax is at the final battle lobbing spells and charging into melee. Sarevok and his cronies NEVER had a chance. XD "A party of six, you say? I say, an ARMY of THIRTY angry adventurers!"
anyways, the time they got to sarevok they were getting their butt kicked, but during this butt kicking for goodness, this player learned something; the lightning bolt traps that would not disappear when triggered
so luckily they had an extra potion of absorbtion and upon a reload this player had a character down the potion and started sniping sarevok and his goons in the fog of war by tripping the trap at certain angles
and eventually this player took everyone out with a lightning bolt trap haha
But I just kill him dead!
- Semaj was taken care of while in Mustard Jelly form (100% magic resistance)
- Sarevok was pulled away from Tazok & Angelo
- a few debuffs (Greater Malison, Blindness+Slow), and then one-on-one in Flind Form, he did not last long !
Second and 3rd favourite were in my masochist runs (solo-no-reload-legacy-of-bhaal-poverty runs):
- first attempt with a dragon disciple, with a very bad spell pick at the first stages of the game, I decided that my only chance with no gear/potions/scrolls would be to rely on Polymorph Other, although chances were not great (around 30-40% chances of success). I did succeed to kill him only to have my run end the day after from a random trap in Irenicus’ Dungeon (i skipped SoD)
- second character was a cleric/thief, who unexpectedly made use of Sarevok failing his save against Silence 15’ radius (not meant to disable him) before the fight, so he couldn’t trigger his script and just advanced one step at a time while I kept debuffing him. Once Silence expired and he finally attacked me, he failed a save against a plain old Hold Person spell and my skellies hacked him to death (still took quite a while with his insane HP from LoB)
Unfortunately, the last time I tried that did NOT go so well, and my party ended up trapped in the web as well.
I'd say that is a very sound strategy. Adding a Greater Malison once the enemies are red to further the chances of them failing their saves by 20%. Maybe even a Doom on Sarevok (another 10% chances of failing).
The problem would be Semaj's script teleporting him near the entrance of the Temple, not sure if you can avoid it this way.
Off course, that means your party must stay outside of the webs' area of effect, but careful targeting should do the trick.
An Avenger + a Sorcerer to spamm the webs, a tank with either Spider's Bane or a Ring of Free Action (or even just the lvl4 "free action" cleric spell), and 2/3 fighters armed with bows/crossbows would make the fight pretty easy.
Add protections from Fire on your tank, and send Arrows of Detonation and Sarevok's mens should fall in but a few rounds (he would last longer with his resistances and high HP).
EDIT: I crunched numbers.
Dynaheir (or any other Invoker) also adds a -2 malus to enemy saving throws for the Webs they cast, making them even more powerful.
So, with Greater Malison, Sarevok with his 1 Save vs Spell has 60% chances of resisting a web cast from Dynaheir, and 70% chances of resisting Web from "normal" caster (or Avenger). Deduce 10% more if you Doom the enemy.
At BG1 level cap, with right gear, an Invoker has 5 lvl2 spells, a Avenger druid with 20 or 21 WIS and Mulahey's ring has 8 lvl2 spells.
Since you can pile webs (have the mage memorize 2 in a minor spell sequencer), you'd have, for example:
1. First round (before triggering the fight): evoker + avenger cast Web out of sight
2. Second round: same
3. Third round: tank goes triggering the fight, evoker launches Greater Malison ; Druid casts Doom on Sarevok
4. Fourth round: evoker unleaches his Minor Sequencer, Druid keep casting Web
Then, for 6 rounds, there are 7 Webs piled: Sarevok (doomed+malisoned) has 1,35% chances of saving against ALL those webs.
If you keep "recharging" your webs each time one is about to expire, you could last for 3 turns easily, entirely disabling your enemies.
Off course, it is under the assumption that Semaj did not teleport or was taken care of in priority.
RE-EDIT: ah, I forgot that an Evoker cannot cast Greater Malison (opposing school). So you either go with a normal mage (no -2 from specialist school, but largely compensated by the -4 from Malison), or you bring 2 arcane casters.
That is the most "Hell yeah, brother...!" thing I've ever read on here!
I just like to load the dude up with wand of paralyzation paralyzes. Then, I just start wailing on him. Oh, your buddies wanna jump in? Think they can take us? Well, about that, dude... nah. You're all a stack of stinking cloud, web, silence 15' radius, cloudkill, and so much poisoned and wounding ammunition away from respiratory collapse and exsanguination. Tell whatever Lower Planar powers you bend knee to that Gorion's Ward said "Hi!".
I do like to have Shar-Teel take Angelo on, though.
But I can recall an unusual way, - well, the whole playthrough was unusual for me, because it was with 2 monks: Charname (Dark Moon) and Rasaad. Basically, nuking him with fire (from the wand and necklace) and throwing daggers.
Here is the story (from Feb, 2016):
The first of Sarevok's acolytes, Diarmid, was taken down due to my favourite method: hide in shadows - stand on the line of sight of an enemy - attack with missile weapon (throwing daggers this time) - retreat immediately - repeat. This way you can inflict damage while the enemy actually doesn't see you.
After that, I buffed Rasaad to the max, including potions of magic shielding (50% MR for 2 hours).
I expected that as soon as Rasaad started using the Necklace of Missiles at the place where enemies stood, they would go out of there, Semaj for example. But it turned out to be a "No". They simply stayed there, while Rasaad attacked empty spaces with his Missile Blasts (about 10 charges were needed).
Angelo (who stayed a bit to the left, so previous Missile Blasts didn't hit him) at first behaved the same, but soon revealed himself. All this time Sigyn (my main character) just stayed invisible, detecting and dispelling illusions from time to time.
Rasaad still had 100% MR, as well as 100% Fire resistance, so he simply kept running in circles so that Angelo's Fireshield could wear off. Angelo couldn't get close to Rasaad for a full attack, and when the monk chose to turn around one of the statues to the left, Angelo lost the monk from his sight. After that happened, Rasaad used his Wand of Heavens on Angelo. Repeating this procedure, again and again, led to Angelo's death.
Due to monk's speed, even hasted Sarevok couldn't hit constantly running Rasaad, while Sigyn kept using her wand.
Then I had to switch the monks, as the Sigyn's wand had no more charges.
Between every use of the wand, Rasaad kept attacking with throwing daggers, while Sigyn simply kept running around the Bhaal's symbol. The much-desired win came soon enough.
Fast forward to today, (Thank You Beamdog for making the EE version which I play on my iPhone, brings back some good memories), I soloed the last fight with my kensai. Put it on Insane difficulty, used scroll of magic protection, juice up with all the potions, and then hit and run everyone. I had high mastery in longswords and using Varscona with a speed factor of 0 I was able to kill all 4 opponents with only having to use Durlag's Goblet once. That was only because I had to rush and stayed in one place to kill Angelo quick before he casts Remove Magic which somehow bypasses the Scroll of Magic protection. I'm sure many people have done this but it was the funnest battle I've had in BG1.
Does it now ? It shouldn't though. Is it only Remove Magic ? I kind of remember "absorbing" Dispel magic spells with a PfMagic Scroll, but I could have been just lucky and not dispelled.
Unfortunately it does. The protection from magic bubble is still intact, but all the buffs from potions are removed.
My new favorite way to kill Sarevok. Feeblemind! I then went on to summon an ogre so that they could have an intell..., intelli..., smart conversation
One wand of paralyzation, held by the familiar. One wand of monster summoning, held by either the familiar or the mage. Use the paralyzation wand until Sarevok is stunned, then send in the monsters. A nearly completely safe victory, that a level 1 character could pull off. Or in my case, a level 3/4 illusionist/thief that had literally never rested.
This one runs on two flavors of cheese.
First, exploiting monster AI. Sarevok and his minions all start out neutral. Normally, Sarevok speaks to you as soon as you come in range, and they all go hostile. But if no PC ever goes anywhere near him, he'll remain silent. Enter the familiar. Still, that's not all - if any one of Sarevok or his minions are attacked, that individual will go hostile. And there's no way a cute little animal can beat him in a straight fight. But there's a loophole ... the wand of paralyzation doesn't count as an attack unless he fails his save. At which point it's too late for him. And his friends never get involved at all.
Second, familiars using items. If you have your familiar pickpocket one or more items, then save and load, those items (the first three, anyway) move to the familiar's quickslots. With this, any of the animal familiars can pick pockets for something useful like wands or potions, and use them. Ferrets are best at it, of course.
Cats and rabbits can pickpocket too. The rabbit description doesn't mention pickpocket skill but it has the basic pickpocket percentage for a thief plus the bonuses for 18 dexterity. In solo mage or bard campaigns, you may want to take a familiar other than the ferret. The cat is an excellent scout and the 2nd best pickpocket, while the rabbit is fairly good at disarming traps (even better if you cast Luck on it). Handy for a non-thief solo run.
It was a complete accident that happened when I was running away from him. When I realized how he’d become “barely injured” when I hadn’t attacked, I simply continued running away but near the insignia on the floor. Pretty soon he was dead and all I’d done was run away.
Love it!