Shaman spirits.
DragonKing
Member Posts: 1,979
I was wondering if there was a way to increase the travel range that the spirit from the shaman can travel?
Due to the limitations, not able to move or take action, or even directly control the summons. I would expect them to atleast have much larger range of travel from the shaman than they currently do.
Due to the limitations, not able to move or take action, or even directly control the summons. I would expect them to atleast have much larger range of travel from the shaman than they currently do.
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Like anything else in the game, it requires practice, but this type of tactic makes the upgraded spirits from L6 onwards pretty formidable against most enemies (at least in the unmodded game).
That literally sounds more like a hassle than fun. I'm mean I was fine with just sending imeon or to pull and drag her back to the summons.whikw trying to find ways to deal with archers.
I was hoping o could just tweak some variables to increase the movement range.
https://forums.beamdog.com/discussion/58676/mod-improved-shamanic-dance/p1
surely the level of micro managing each player is willing to bear is different, i tend to micro manage a lot, others really hate to do it, but i would say that micro managing involves at least some skill an planning, while fixes like extending the shaman view field unbalance the game as he can basically spot every enemy without being spotted so he can explore the areas with no risk at all or in this case, like the case of a PI or simulacrum clone or the case of the use of other summons, allow to control the summons and send them to the battle without the real toon being ever seen from the enemy.
every player is free to play as he likes, as long as he is having fun, but in my experience such things decrease the challenge of the game so the fun, i would better decrease the level of difficulty or play story mode then resort in such things.
Micromanaging is fun when it makes sens.
A rts such as rise of nation's it's fun.
A tbs like the elemental series it's fun.
But i don't like adding extra micromanaging when it isn't needed.
I never played bg with the pause, honestly when I even learned it had it, I had grown accustom to it not being there.
I also don't want to increase the characters view range, just the spirits chase range. Little different than how with other summons if they chase, they don't stop just inside the players line of site, they vanish vanish outside of it also until you pull them back or the player walks closer to them. That doesn't even unbalanced the game since in the little time I've played, the summons themselves aren't even all that over powered. I've been able to use them to tank smaller creatures but even a hobgoblin can kill them. Archers have been wrecking me. A lot of scripted fights either straight break the dance orplaces the enemy right onc @$$ which is game over.
I've actually does quite a few times currently, but to be fair it's just mc and imoen hanging out.