Trying to make an "Ice assassin" spell
nysi
Member Posts: 60
Hello,
I'm trying to create an "Ice assassin" spell. Basically it should create a clone of an ennemy, maked from ice.
So far :
- I've been able to make the spell, add it to the game and cast it
- The spell make the clone of a targeted creature, using a modded Simulacrum spell.
- I've been able to change the clone to a non casting one. It can just attack
But I fail to make the clone friendly to the party. The clone is always friendly with the target, so if I target an ennemy, the clone will be hostile.
Do someone have an idea on how I could change the clone and make him friendly?
I've searched for Irenicus "Create clone" spell he used in spellhold to look how it's done, but I didn't find it using DTLCEP or nearinfinity.
Thanks in advance !
I'm trying to create an "Ice assassin" spell. Basically it should create a clone of an ennemy, maked from ice.
So far :
- I've been able to make the spell, add it to the game and cast it
- The spell make the clone of a targeted creature, using a modded Simulacrum spell.
- I've been able to change the clone to a non casting one. It can just attack
But I fail to make the clone friendly to the party. The clone is always friendly with the target, so if I target an ennemy, the clone will be hostile.
Do someone have an idea on how I could change the clone and make him friendly?
I've searched for Irenicus "Create clone" spell he used in spellhold to look how it's done, but I didn't find it using DTLCEP or nearinfinity.
Thanks in advance !
0
Comments
Spell 0 casts spells 1, 2, and 3. This is the actual spell your character uses in-game.
Spell 1 spawns the clone. This should have the same parameters as Simulacrum if you just want a functional copy of the target.
Spell 2 is an area effect spell that triggers after a 1 second delay and grants immunity to spell 3--but only to critter whose gender is not "illusionary." Begin this spell with opcode 318 to make illusionary critters immune to spell 2.
Spell 3 is an area effect spell that also triggers after a 1 second delay. This spell uses opcdoe 241 to take control of the targeted creatures--but thanks to Spell 2, only illusionary critters will be affected. This spell also changes the target's color and does whatever else you want to make the clone do.
This will create a normal, hostile clone of the target, and 1 second later, the clone will be charmed and turned to ice or whatever you did with Spell 3. It will be 60% of the target's level and HP. The only way to get a different type of clone, like with full HP, is to mess with the vanilla clone spells or possibly use some more complicated WeiDU stuff I'm not familiar with.
I used this method to create pitch black clones on a failed save vs. polymorph for an old kit called the Shadow Stealer.
In the next patch of my spell mod, there'll be a new spell that does this.
Maybe you can upload a video so we can see it in action?