companion stops moving after a few steps
Ryofu
Member Posts: 268
I am experiencing a weird issue which i have never encountered before, i am playing a BGT EE playthrough after a long hiatus from BG. The game has played perfectly so far until i hit chapter 2? of BG2 EE where i have to get 20k gold for the thieves guild. Once i started this chapter i noticed that whenever i select all my party members to go somewhere one of them will randomly stop moving after a couple of steps.
Has anyone ever encountered this issue and is there a way to fix it? The party was moving perfectly fine before the chapter started when i was in waukeen's promenade and all the way from the start of BG EE thru SoD too. The game is extremely heavily modded as it is a BGT EE playthrough but previously i have never encountered this issue either.
My party is using standard attack and ranged scripts as their AI only and like i previously mentioned this issue only appears after i talk to calen and start chapter 2 of BG2 EE
Assistance would be greatly appreciated
Regards
Has anyone ever encountered this issue and is there a way to fix it? The party was moving perfectly fine before the chapter started when i was in waukeen's promenade and all the way from the start of BG EE thru SoD too. The game is extremely heavily modded as it is a BGT EE playthrough but previously i have never encountered this issue either.
My party is using standard attack and ranged scripts as their AI only and like i previously mentioned this issue only appears after i talk to calen and start chapter 2 of BG2 EE
Assistance would be greatly appreciated
Regards
Post edited by Ryofu on
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Thank you for the info, however i need some more help. when i try to install the stutter debug tool i get an error message in weidu
EET detected.
Copying and patching 6885 files ...
[A7Q5FES.BCS.BAF] PARSE ERROR at line 38 column 1-25
Near Text: ActionOverride
syntax error
[A7Q5FES.BCS.BAF] ERROR at line 38 column 1-25
Near Text: ActionOverride
Parsing.Parse_error
ERROR: parsing [A7Q5FES.BCS.BAF]: Parsing.Parse_error
ERROR: [A7Q5FES.BCS] -> [override/A7Q5FES.BCS] Patching Failed (COPY) (Parsing.Parse_error)
Stopping installation because of error.
Stopping installation because of error.
ERROR Installing [Stutter Debug Tool -> Patching all scripts except NoAction() blocks - chose this when installing the first time (Installation could take a while!)], rolling back to previous state
Will uninstall 219 files for [STUTTERDEBUG/STUTTERDEBUG.TP2] component 1.
Uninstalled 219 files for [STUTTERDEBUG/STUTTERDEBUG.TP2] component 1.
ERROR: Parsing.Parse_error
Please make a backup of the file: SETUP-STUTTERDEBUG.DEBUG and look for support at: Jarno Mikkola & jastey
Using Language [English]
I managed to install it with the 2nd option, but when i get ingame all i keep getting is a message saying running block 4 (the number changes from time to time) of baldur.bcs
Did i mess up something? what should i be seeing or looking out for? sorry this is the first time i have ever used this and i am a complete novice at nearinfinity
thanks
It is saying block 4,16,17,18,19 of baldur.bcs
Thank you very much for your help.
Just out of curiosity, how would i go about identifying the script blocks on Near infinity? load up the baldur.bcs and look for ?
Do not forget to uninstall the Stutter Debug Tool or you'll be stuck with the text output (which could actually break some cutscenes I'm afraid.)
once i found that line, what would be the next step? do you delete the entire line?
sorry for asking so many questions i am curious so as to be able to fix these types of problems if i encounter them in the future
regards
The random encounter areas are triggered with a certain randomnes so it's possible they do not triggr the same after loading an older save. They will come eventually.